ENDLESS™ Space 2

ENDLESS™ Space 2

评价数不足
Reduced Splicing Cost
   
奖励
收藏
已收藏
取消收藏
TYPE: Extension
CONTENT: Gameplay
文件大小
发表于
16.121 KB
2021 年 3 月 17 日 下午 3:02
1 项改动说明 ( 查看 )

订阅以下载
Reduced Splicing Cost

描述
This mod reduces the cost for GeneHunters to splice a new pop type to 1 + 1 per previous splice.

The vanilla value makes playing GeneHunters require too much micromanagement of population. That said, this definitely makes them a bit OP.

If you want an even simpler, more OP choice, there is a mod that sets the cost to 1, never increasing: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1231152698.
14 条留言
Бубка Гоб 2024 年 9 月 22 日 上午 10:23 
The mod stopped working a long time ago, but I found a solution:
1. You need to go to the root folder of the game: ...\SteamLibrary\steamapps\common\Endless Space 2\Public;
2. Find the file Registry.xml and open it with notepad;
3. Open the search bar (ctrl+f) and write "assim" in it;
4. In the line, replace "2 + $(Assimilated Populations Count) * 1" with "1 + $(Assimilated Populations Count) * 0" - then the cost of assimilation will be 1 piece, but you can experiment, maybe something more interesting will turn out (assimilation from 0 population? :D )
Бубка Гоб 2024 年 9 月 22 日 上午 10:21 
Мод перестал очень давно работать, но я нашел решение.
1. Нужно зайти в корневую папку игры: ...\SteamLibrary\steamapps\common\Endless Space 2\Public;
2. Найти файл Registry.xml и открыть его с помощью "блокнота";
3. Открыть строку поиска (ctrl+f) и написать в ней "assim";
4. В строке заменить "2 + $(AssimilatedPopulationsCount) * 1" на "1 + $(AssimilatedPopulationsCount) * 0" - тогда будет стоимость ассимиляции 1 штука, но можно и поэкспериментировать, может получится что-то более интересное (ассимиляция с 0 населения? :D )
Brigantes Celt 2023 年 1 月 1 日 下午 1:18 
ok cheers, Happy New year dude
weregamer  [作者] 2022 年 12 月 30 日 下午 2:38 
I remember the normal as 2, 5, 8, etc. but I may be misremembering.

Even if it were only 2, 4, 6, etc. the micromanagement to get exactly the right number of a pop so you can use it up is annoying, and grows more so as planets fill up. Even with my mod I get burnt out playing Gene Stealers after one game, but at 1, 1, 1 it's just too OP.
Brigantes Celt 2022 年 12 月 30 日 上午 11:03 
So, the following is correct for Splicing costs, yes?

This mod : 1, 2, 3, 4, 5, 6...

Vanilla : 2, 4, 6, 8, 10, 12...
weregamer  [作者] 2022 年 12 月 19 日 下午 11:24 
I just looked at the mod contents, and it's a one-line XML override so I have a hard time believing anything that didn't also intentionally change that value would conflict with it.

Sadly, the game assets are compressed so I can't trivially search the DLCs for a matching string; it will be a couple hours work, not a couple minutes. I can't promise to get to it in the near future.
weregamer  [作者] 2022 年 12 月 19 日 下午 11:17 
I have generally only played with all of the available DLC installed - though I turn off the stupid latest one. But again, I don't think any of the DLC have touched the Gene Hunter values in the config file. Hmm.
Skummeh 2022 年 12 月 19 日 下午 10:37 
Perhaps it's the DLC used. When I played this, I only used the Vaulters DLC or vanilla.
weregamer  [作者] 2022 年 12 月 19 日 下午 9:08 
Hmm, I wonder if they changed something in the declarations; it worked fine the last time I played a gene hunter, but that was a while ago.

The actual change is really tiny. I'll try to remember to check on this when I have some free time. Sadly, work is pushing hard on me right now so ti may be a while.
kaladhan 2022 年 12 月 19 日 下午 7:31 
The mod doesn't work, even when it's the only one activated.