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also ngl i tried this with zero milestone a lot and couldn't ever get to the actual boss of chapter IV but then i switched to ancestral crypt and did him first try
+0.25 Skeleton Level Per Loop
+1 Max Skeletons
When hero recieves direct damage it is evenly split between him and the skeletons
+0.5 Magic HP per skeleton summoned.
The Magic HP per summon and the Damage Split Between Skeletons synergies really well because the more you get hit, the more your skeletons die, so the more Magic HP you gain as time goes on.
Another very useful trait can be the Heal 3xLoop each time a skeleton dies. This is mostly to ensure survivability beyond anything. If using the Ancestral Crypt by the time you reach Loop 30 or so you'll have well over 10,000 HP and likely upwards of 5000 Magic HP to cushion the damage you take, as well as splitting all damage taken with your skeletons to further mitigate.