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报告翻译问题









As for the military posts, I would kindly urge you to carefully reread the guide. The strategy works as intended and has been tested in several campaigns yielding the best results in terms of total turns (average turns: 30-70 depending on faction, my fastest is Lu Bu in 17 turns with lot of cheese).
Your only gold-making province is your starting one in most cases since it has good RoI. Building other provinces is inefficient due to bad RoI relative to total turns needed as well as corruption debuffs. Gold comes from crashing rebellions, selling heirlooms, rapid conquering and demolishing buildings in new provinces.
On the next turn, the AI again takes the city under siege and holds it until complete surrender. 2-3 such auto battles and now the calculation is not in favor of the player, either bring a field army, or say goodbye to the province. And replaying dozens of battles of the same type every turn, just to stay “with your own” is a very dubious pleasure.
In addition, a siege resets revenues from the region and blocks trade, which when playing at constant 0, relying only on income from battles, leads to the collapse of the economy and desertion in the armies.
The proposed format will certainly allow you to win in the minimum possible number of game years, but requires 99% of battles to be carried out manually. My average campaign requires 100-125 turns (faction leaders are usually still alive) and about the same number of battles (without a single defeat). At the same time, 5/6 battles are carried out by automatic calculation, which saves a huge amount of time in the real world. Perhaps such a leisurely campaign still turns out faster than a speedrun with several hundred manual battles?
Therefore, keep in mind that beyond numbers context also matters for builds. Looking at them in a vacuum might detract from the real value. Also for tall builds, you must find a way to attribute a value to research per turn and add it to fund investment because there are going to be many turns where you don’t construct anything and simply wait for research to unlock.
Plenty of value comes from winning battles, capturing settlements and demolishing buildings. High taxes and rebellions are also a significant influx of gold and so are ancillaries you often get from rebels. All that together is further magnified the more settlements and armies you own which translates to more expansion. It's not impossible but it is quite hard to attribute a specific value to the above components of success.
(guessing its 1k every 3turns x number of commanderies you own?)
I wrote a strategy for building semi-tall: ~2.5k per MegaCommandery <turn50 & 5-10k turn 50-100. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2771291413
I don't have a youtube channel, but I am planning to create one during this summer simply to upload a full series showcasing the implementation of all things mentioned in the guide. When I do, I will put a link in the guide.