Arma 3
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Working Bio-hazard
   
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Data Type: Composition
Meta: Dependency
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24 feb, 2021 @ 0:22
25 feb, 2021 @ 15:32
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Working Bio-hazard

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This is an example of how a biohazard can be simulated in game. If the scripts within the triggers work (and I hope they do) the CBRN unit will not be able to enter the biohazard area without wearing at least the goggles and the CBRN Uniform. This version only works with the CBRN unit in this Composition and the type of equipment they are wearing but with more work this could function with any unit wearing any type of biohazard equipment.

I uploaded this just in case anyone was wondering how to create a similar effect, I am working on using this in an example scenario with a bit more flair :)
2 kommentarer
HORNET_JOE  [skapare] 25 feb, 2021 @ 14:51 
I tried adding a script to add damage over time. it definitely seems possible and would be better. Next time I work on this. damage over time would be a better outcome.
Sigge 24 feb, 2021 @ 12:36 
Well done! I enjoy your composition, but wouldn't it be better if the player recieved "damage over time" instead of just dying straight ahead.

I can suggest you to take a closer look at these two: https://forums.bohemia.net/forums/topic/217071-radiation-script/
https://forums.bohemia.net/forums/topic/204364-i-want-make-radiation-trigger-effect-but-that-doesnt-hurt-with-item-on-you/

I have tried them both and they work.