Garry's Mod
1,722 人が評価
Lua Patcher
5
2
8
4
6
3
   
アワード
お気に入り
お気に入り
お気に入りから削除
Content Type: Addon
Addon Type: Tool
Addon Tags: Build
ファイルサイズ
投稿日
更新日
46.012 KB
2021年2月20日 23時50分
11月13日 5時05分
63 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Lua Patcher

解説
Formerly known as Piengineer's Lua Repair

This addon fixes the most common Lua errors, but has the potential to cause performance issues. Only use this when addon creators are unresponsive to your error reports.

Developer Note: If you want to just hide the error pop-up, follow this guide. This addon focuses more on fixing broken code.

This is basically only the Lua Error Fixer part of my old Lua and Model Error Fixers addon I made a while back as some people have requested me to separate the Lua Error Fixer from the Model Error Fixer.

What does the addon do?
The addon attempts to redefine Lua rules to prevent Lua errors from showing up by other addons. It does this by having certain Lua operations return an appropriate value instead of throwing an error.

You can think of this addon as providing a set of rules to the interpreter on how to deal with Lua errors before they even happen. As a plus, this sometimes allows broken addons to become functional again!

What can't this addon fix?
This addon does not fix model and texture errors. Try using the !*$%? ERRORS addon for fixing those.

This addon can only fix compiled Lua code. The script file itself must not have any syntax errors or it won't compile and will be invisible to this addon. I can't do anything to fix these, sorry.

Lua Repair also cannot fix errors that contain the phrase "attempt to compare X with number" or "attempt to compare X with string" due to how number and string comparisons are implemented in Lua 5.1. If Garry ever allows __lt and __le metamethods to be invoked for mixed types, this error will become fixed.

Other than the above, there will exist a way for this addon to deal with the error.

I still see Lua errors after installing this addon.
Sadly, each illegal Lua operation must be redefined one by one. If this happens, give me the first line of the error message as well as which addon did it so that I can see what operation Lua was trying to do.

Note that if you don't give me enough information about the error, I might not be able to fix it!

What chatbox is that?
The chatbox addon seen in the screenshots is the old SChat: 3D Chat Addon.

Will this trigger DRM on paid addons?
Maybe. This addon uses unavoidable getmetatable and debug.setmetatable calls for its operations. If the DRM detects the use of these functions then it will be triggered.

I don't trust this, where is your source code?
You can find / download it on my GitHub page[github.com]. You can also download this whole addon from GitHub instead of here if you're crafty enough.



If you like my work, you now have the option to donate on Ko-fi[ko-fi.com] so that I can keep working for another day. Every little bit helps!
人気スレッド 全て表示 (6)
9
8月24日 21時20分
Receiving Lua error with psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2762448732
coolkidfunnan
9
4月5日 5時50分
Lua Error
Woody
2
1
4月2日 20時25分
VJ SNPCs stuck or having troubles recognize me.
Woody
501 件のコメント
Pompadour Nautice 11月28日 16時49分 
Much obliged for the continual maintaining of this addon, fellow honse.
дабстеп мытищи 11月21日 10時21分 
nvm
дабстеп мытищи 11月21日 10時20分 
what addon are you using in the 2nd screenshot
Piengineer12  [作成者] 11月12日 7時21分 
I've recently tested this addon with a VJ Base SNPC and things seem to work completely fine. I need an example of an SNPC that doesn't work.
Gnilomord 11月11日 2時18分 
I wish there was something similar for snpc on VJ base
GoreDoll 11月10日 12時05分 
nvm
GoreDoll 11月10日 12時01分 
what addon are you using in the 2nd screenshot
PixelTheCollie ΘΔ 11月6日 20時19分 
@Piengineer12
Universal error coverage: catch and fix errors before, during, and after load.
is this always on, always detecting bugs and errors to always fix them even far into the game like after load up. right? and does it work on multiplayer? does it fix base game lua errors too, if it can? all questions i hope can be told. dont seem to catch later errors idk. please fix/ help? ik i hate ai too but wanted to ask and all that, and yeah lua patch can be better and mor gloabal so its more effective for all and all stages. sorry please and thanks: {リンクが削除されました}
PixelTheCollie ΘΔ 11月6日 20時17分 
Universal error coverage: catch and fix errors before, during, and after load.
is this always on, always detecting bugs and errors to always fix them even far into the game like after load up. right? and does it work on multiplayer? does it fix base game lua errors too, if it can? all questions i hope can be told. dont seem to catch later errors idk. please fix/ help? ik i hate ai too but wanted to ask and all that, and yeah lua patch can be better and mor gloabal so its more effective for all and all stages. sorry please and thanks: {リンクが削除されました}
☭paradoxer☭ 11月2日 10時58分 
anti-errors