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Layout Guide for High Level Players
由 CloudStar 制作
This guide analyses the best combination to use in your layout. Then offers some choices of layouts in terms of DPS, range and cost.
   
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Intro
After getting to level 58 in my first try following the steps in my previous guide, I unlocked windmill and steam engine. So, it was time to make a new layout with them. If you still didn’t unlocked those two, refer to my other guide.
Windmill or cogwheel or steam engine?
A layout is more efficient when a tower is surrounded by 8 boosters. If you still don’t think it’s true, click one of the links above and see the images & calculations there. Therefore, we will be using a layout where a tower is boosted with 8 boosters.

Ok, but what combination is best? How many attack speed (windmill) and how many damage (steam engine) is needed to get the best result?

Firstly, we don’t want to use more than 4 windmills because range gets longer than 20 with 5 windmills. A tower can damage a minion at most 20 tiles away. Therefore, if we want more attack speed, we will be using cogwheels. This is why I want you to concentrate on the rightermost tables, because their values matter.


This is the table if you don't have/use any items that increase tower damage or have +2 tower damage.With heavy cannon, we want 1 steam engine regardless of windmill/cogwheel ratio (look at the table top right). If we want to use rock launcher at some point while expanding, we want to use 2 steam engines. BUT, if you have +3 tower damage items, you will want just 1 steam engine with rock launchers, too. (see the table below)



And when you got +5 tower damage, we don't want steam engines at all. See table below (look at left and mid tables now).


Secondly, we surely want some more range. Having a range of 10 instead of default 6 means that the minions will be hit with a lot more towers. We can afford to lose some DPS. When compared to a cogwheel, a windmill gives 10% less speed but 30% range. Keep that in mind.

Thirdly, you don’t want to apply the same combination in everygame. And in a certain game, you will still want to use a few different combo depending on your position and expansion size. Also keep that in mind
Layout Designs
In the layout:
  • T: Tower
  • W: Windmill
  • C: Cogwheel
  • E: Steam Engine
  • S: Shrine
In the table:
  • Count: How many are there in the 11x11 test layout
  • W: wood cost of a single tower/booster
  • S: stone cost of a single tower/booster
  • Wood & Stone: Total cost of one kind of an tower/booster

The DPS in the table is the actual DPS of the 11x11 test layout excluding the shrine. In game, we don't generally get those perfect space to build as we want. Still, we can see how DPS and range changes BUT stone cost remains almost the same. Wood cost increases about 20% when we want to increase range.

These are the 3 layouts we can choose to do. Depending on your starting positions, you may want to go for range or more DPS. Keep in mind that windmill is always better as long as your towers can hit their target.

Also keep in mind that you can steam engine and towers are ALWAYS where they are in the layout. So, if you want to change after you build your core, you jsut replace a windmill position with a cogwheeel.

Change W to C on the rightside of a tower in the 1st layout to get the 2nd layout. Make all vertical lines C with the exception of E to get the 3rd layout.
7 条留言
roma.kos 2023 年 5 月 23 日 上午 7:13 
end note: I think now I will experiment and replace windmill rows with just more cogs, trading range for dps (my turrets usually shoot at 4.0 speed (with all talents and fish speed boost bonus), which is 80% of max capacity, let's see what happens if we trade +75% of range for that extra speed), currently It will be just an experiment, I am not saying that's the build.
roma.kos 2023 年 5 月 23 日 上午 7:13 
f) repeat
g) then, make gaps for barbed wires every 3-4 such rows/base units
Notes (fish ramble): I play on winter map only, because of creature speed decrease (is huge), I hoard +dmg to turrets (it really adds up), currently at +7, with +6 armour pen ircc, fish are my friends, their treasure allow traps to slow flying pterodactyls, another fish treasure makes 'trapped enemies take +20% dmg, soooo whoah, and also they reduce minion hp, slow them and give You + energy, basically, fish treasures are God-Tier, so I often restart if I don't get enough fish, runestones are also nice,
h) I forgot about stats on items - basically go for turret dmg and armour pen, then... hmmm I guess mandatory -25% minion hp, nice to get +20% fish chest chance (trust me, fish treasures are King), +energy, oh, I almost forgot, ofcourse, get +stone from every stone deposit (d'oh), wisps move towards You is super nice, cause it gives loads of resources
roma.kos 2023 年 5 月 23 日 上午 7:11 
As of 2.0.2 version: (note, this is for maxxed character, also, for Void LVL's)
I have 100%-ed the game, and the end-game build imho is:

a) Ballista towers (the top tier i can't remember their name), due to their range (what use is there of dps, if turrets are just sitting there smelling nicely out of range of enemies? btw end-game bases are BIIIIG)
b) build order: start with 4 ballistae (on each corner of shrine), continue making rows of them every second square up and down, putting steam engines between them.
c) so now we have rows of ballistae with steam engines between them, right? Now, below, and above the Shrine, make windmills, each square, make it a windmill row.
d) this leaves space on the outer sides of your base not taken care of: this is where cogwheel rows come in, to give speed.
e) So now we have a basic unit consisting of rows of (vertical order) cogwheel, ballista/steam engine, windmill.
tbc
BeginningToFeelLikeACapGod 2023 年 2 月 10 日 下午 11:28 
New update caps attack speed at 5, wonder how that changes this.
BottomScorer 2022 年 12 月 12 日 上午 4:28 
Some say 8 Windmills around Shrine are better.
CloudStar  [作者] 2021 年 3 月 15 日 上午 2:21 
I managed to pass level 20 boss once and got as far as 45. But i stopped trying because my talents aren't maxed and it's a waste of time to die at level 20. You need early wood & stone to pass level 20 boss and a good bow damage (from energy to damage talent)
Stemm 2021 年 3 月 15 日 上午 12:53 
I have +5 turret damage from items now so I'll have to try your layout. Whats the highest level you've gotten in chapter 2?