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报告翻译问题









g) then, make gaps for barbed wires every 3-4 such rows/base units
Notes (fish ramble): I play on winter map only, because of creature speed decrease (is huge), I hoard +dmg to turrets (it really adds up), currently at +7, with +6 armour pen ircc, fish are my friends, their treasure allow traps to slow flying pterodactyls, another fish treasure makes 'trapped enemies take +20% dmg, soooo whoah, and also they reduce minion hp, slow them and give You + energy, basically, fish treasures are God-Tier, so I often restart if I don't get enough fish, runestones are also nice,
h) I forgot about stats on items - basically go for turret dmg and armour pen, then... hmmm I guess mandatory -25% minion hp, nice to get +20% fish chest chance (trust me, fish treasures are King), +energy, oh, I almost forgot, ofcourse, get +stone from every stone deposit (d'oh), wisps move towards You is super nice, cause it gives loads of resources
I have 100%-ed the game, and the end-game build imho is:
a) Ballista towers (the top tier i can't remember their name), due to their range (what use is there of dps, if turrets are just sitting there smelling nicely out of range of enemies? btw end-game bases are BIIIIG)
b) build order: start with 4 ballistae (on each corner of shrine), continue making rows of them every second square up and down, putting steam engines between them.
c) so now we have rows of ballistae with steam engines between them, right? Now, below, and above the Shrine, make windmills, each square, make it a windmill row.
d) this leaves space on the outer sides of your base not taken care of: this is where cogwheel rows come in, to give speed.
e) So now we have a basic unit consisting of rows of (vertical order) cogwheel, ballista/steam engine, windmill.
tbc