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报告翻译问题









If each point of armor increases health by 1%, as the wiki says, you have to work with 1.01 and 1/1.01. However if each point of armor reduces damage taken by 1% you have to use 0.99 and 1/0.99, just like the wiki does in its example calculation. I think the first is more likely, but even at 300 armor the difference is small at 1978% health to 2039%.
Also, the tooltip in the game is kind of misleading, adding a small multiplicatively would make it more clear to read, especially since the other variant is also common pracite in games such as League of Legends
Notice that each 100 points of armor increase the tankiness by 2.7, meaning that defense does not have diminishing returns.