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I keep an eye on combat changes to see if something seems like it would require this sort of design. I do think once the game is released I'll do one last pass on this.
That's probably the bes advice I've ever seen in construction games.
Just shows how many different ways there are to approach everything lol.
One refinery directly into another (adding coal) and you get pure output of 3 refined oil, eliminating hydrogen. While 2:1 refineries to x-ray cracking can eliminate oil, with priority hydrogen fed to itself and all excess as pure hydrogen output along with free energetic graphite. Granted the latter can still bottleneck from the graphite, I find that it is the second most in-demand resource for my entire factory and practically a non-issue, with graphene being first (which, is generally still EG).