XCOM 2
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All Armour Avenger
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1 lutego 2021 o 10:41
27 marca 2024 o 19:31
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All Armour Avenger

W 5 kolekcjach stworzonych przez MrCloista
Modpocalypse Ex Machina Evolution : X-Com Cosmetics
Przedmioty: 98
Modpocalypse Ex Machina Evolution : Quality of Life (including UI & Fixes) mods
Przedmioty: 166
Modpocalypse: Amalgamation (Campaign 3)
Przedmioty: 509
Modpocalypse: A Perilous Requiem - streamed campaign
Przedmioty: 479
Modpocalyse: A Perilous Variation
Przedmioty: 489
Opis
This mod expands on 2 mods that came before it Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius, and is released publicly with their permission.

What this mod does:
  • All character pool characters (Soldiers, and also VIPS who become Engineers and Scientists) wear their full customisation on the Avenger, rather than just recolouring their jumpsuits as in vanilla.
    Update: MEC Troopers will still wear their usual 'Off Duty' rigging.
  • Clerks (background NPCs) now have new uniforms: Males wear a version Central's uniform, and Females wear a Civilian outfit that looks like a uniform.
  • As a result of both of these, only randomly generated Engineers and Scientists will wear the conventional grey underlay.
  • The Tintable version of the Conventional Underlay is unlocked for the Character Pool, for both genders.
  • New Templar arms are added for both genders which do not have the forearm gap, these are localised as "Templar Bare (FULL)" - note, for Skirmishers, their Bare arms do not have the forearm gap, so no addition was necessary.
  • Visible Crew for the Avenger has been increased to 15/30/40/60 depending on detail levels, and Clerk spawning has been increased to 10/20/30 for the 3 Acts of the game, an increase of 5 on vanilla levels - note, Soldiers, Engineers and Scientists will always take precedence over Clerks.
Credits
  • RealityMachina & Mertius - for their permission to use their mods as a basis for this one.
  • Deadput - for Psionic Arms which I used to build the new Templar Arms.
  • RustyDios - for another awesome modpreview image.


Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Popularne dyskusje Zobacz wszystkie (2)
39
4 kwietnia o 9:13
mod compatibility issues
MrCloista
0
28 marca o 20:13
Quick troubleshoot
Toggol
Komentarzy: 175
Stuurminator 1 grudnia o 1:25 
A truly fantastic mod! I love that my character pool VIPs now wear the clothes I gave them. Now I can waste even more hours customizing my scientists and engineers as well as my soldiers! On that note, it may seem a little odd to see my soldiers resting in the med bay with their armour on, but it's more than worth it. I spend a lot of time customizing their looks, and I want to see it in the Avenger! From now on, I'm going to consider this mod essential to all future playthroughs. Two thumbs way up!
MrCloista  [autor] 28 listopada o 10:47 
Hm they should appear fine then (I'm trying to remember if my own proxians have ever appeared in the anthill because I'd definitely notice a normal jumpsuit instead of their normal cosmetics). I'll have to dig in and see if I can find anything obvious.
Plurpo 27 listopada o 23:09 
@MrCloista No, I'm using the Proxian you get during Gatecrasher. All of the Proxians I've gotten have appeared in the anthill both before and after enabling this mod. They use the same animations the other soldiers do.
MrCloista  [autor] 27 listopada o 17:29 
@Plurpo tbh proxians shouldn't be showing in the avenger anthill at all iirc, because they don't have the animations for it. did you give a normal soldier the proxian class, or get a true proxian from the covert action, because they are a special soldier type like templar etc are.
Plurpo 27 listopada o 17:13 
I'm using the Proxian mod published by RustyDios and the Proxian unit is wearing the standard underlay instead of their armor. The other soldiers in the anthill are wearing their armor. Is there a way for me to get the proxian to also wear armor?
MrCloista  [autor] 27 listopada o 16:31 
@Wedge_Khan depends on load order - for the crew uniforms, if the crew replacer loads after this (requires a higher mod id) then it'll take precedence, otherwise this will.
Wedge_Khan 27 listopada o 7:16 
Is this mod compatible with crew replacer mods or no?
MrCloista  [autor] 19 sierpnia o 14:27 
@Lizard nope, as that's not technically possible as far as i or anyone else is aware
Lizard 19 sierpnia o 11:28 
Is there an option (or other mod, or plan for one) that would force helmet removal, but keep the rest visible?
MrCloista  [autor] 10 lipca o 16:32 
I mean, that's technically the vanilla behaviour (everyone wears the jumpsuit), you can just dig into vanilla configs and change what the default outfit is. Unless you mean individually for everyone, in which case, 'sort of' - you'd need another armour type that would be the default equip for a soldier and then strip their equipment when they finish a mission, which is frankly a pain to do really. If you're running single build armour/weapons (like using Prototype Armoury or lwotc) you can actually just treat kevlar as the 'on base' armour once you're at predator tier as they are seperate items and not a squad upgrade.