安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









@Coleman thank you very much for the guide. a friend of mine owns this game and now i know what stats we need to have in order to succeed.
For instance one would think you need a high mind to be the leader since that would require a lot of brain power to adequately delegate roles to others and the knowledge of what needs to be done to rebuild. I figured charm had a little bit to do with it, but I would never have guessed that not only was it reversed but that charm needed to be so much higher than mind. That really doesn't make a ton of sense if you think about it and it's just one example of this game being a little too vague to really enjoy it.
Well, gripes about the design decisions aside, thanks for the guide!