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Homepage: https://github.com/smlu/OpenJones3D
Problem fixed! Thanks a lot bro!!!!
Unfortunately, I'm getting another crash on King Sol's Mines during gameplay. It started right after a Quicksave and I have about 10 seconds of movement before it crashes after loading and gives the error "sithPathMove.c(136): velocity > ((float)0.0)" once I exit to desktop. I tried the other .dll file drop, but that didn't help.
Use fix below, its work for me. I dont even need to lower my resolution.
Find cog file TEM_introCut.cog in this place: F:\...\Valve\steamapps\common\Indiana Jones and the Infernal Machine\Resource\Cog
Edit this file in notepad++ and find line 171.
Add specific line in TEM_introCut.cog file line, and it should look like in example below:
Original:
# draw imp#1
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14)
Fixed:
# draw imp#1
player = GetLocalPlayerThing();
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14);
“