Company of Heroes 2

Company of Heroes 2

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(4- 6) Małagóra
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Item Type: map
Maps: 3v3
Taggar: MP
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20.185 MB
12 jan, 2021 @ 9:45
19 feb, 2021 @ 11:33
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(4- 6) Małagóra

Beskrivning
Nestled in the forested hills of Southern Poland, the town of Małagóra has passed through history without much bother from anyone. However, the old burg’s position atop a strategic crossroads now places it squarely in the sights of both German and Russian forces. After suffering heavy damage from a hasty initial assault, the town is no longer asking “will it see the war”, but rather “will it survive at all”.


- Created by Nastybutler7770
Populära diskussioner Visa alla (1)
2
29 jan, 2021 @ 10:03
Vehicle Wreck Balance Problem
Lieutenant | Wälkure
23 kommentarer
Nastybutler7770  [skapare] 20 jul, 2021 @ 3:42 
Thanks a lot, I appreciate that. Glad you enjoyed the map.
carlitox_lopez 16 jul, 2021 @ 7:52 
hooo ok, thanks man and your maps are too beautifull btw :3
Nastybutler7770  [skapare] 14 jul, 2021 @ 10:31 
Ah. Yeah,I think one of the German factions can build them with the All Units mod enabled. Or maybe both.

The ones in the map were just pre-placed as part of the environment, since they're available in the WorldBuilder.
carlitox_lopez 13 jul, 2021 @ 19:36 
on the lower star there is two structures with weapons, one is a bunker with mortar and the other is an antitank turret
Nastybutler7770  [skapare] 13 jul, 2021 @ 10:42 
+carlitox_lopez
Thanks.

I'm not sure what you mean about defensive structures. All of the sandbags and bunkers are part of the map.

I usually play with the All Units mod, so maybe I left it on while taking a few screenshots. That's the only one I use, though, so that'd be your best bet.
carlitox_lopez 5 jul, 2021 @ 13:25 
great map!, what mod can i use to use the defensive structure ?
Nastybutler7770  [skapare] 15 maj, 2021 @ 6:00 
+Velox Aeterno
Thanks a lot. I'm really glad you like it.
Bop 9 maj, 2021 @ 2:46 
i love this map its great!
Nastybutler7770  [skapare] 20 mar, 2021 @ 7:49 
+Tankred
The idea was to give the VPs an actual gameplay reason to fight over them. Since those zones are tactically important points in the map's geography, players will have a tangible reason to fight over them, rather than just doing so because the game says they need to.

Also, it just adds a bit more variety to the map. Breaks up the shapes a little bit so that you're not only fighting over a sterile grid of boxes.
Tankred 16 mar, 2021 @ 7:23 
I'll never understand why people insist on making maps with capture points that cuts off large portions of the map.