Company of Heroes 2

Company of Heroes 2

81 arvostelua
(4- 6) Małagóra
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Item Type: map
Maps: 3v3
Tunnisteet: MP
Tiedostokoko
Julkaistu
Päivitetty
20.185 MB
12.1.2021 klo 9.45
19.2.2021 klo 11.33
4 muutosilmoitusta ( näytä )

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(4- 6) Małagóra

Kuvaus
Nestled in the forested hills of Southern Poland, the town of Małagóra has passed through history without much bother from anyone. However, the old burg’s position atop a strategic crossroads now places it squarely in the sights of both German and Russian forces. After suffering heavy damage from a hasty initial assault, the town is no longer asking “will it see the war”, but rather “will it survive at all”.


- Created by Nastybutler7770
Suositut keskustelut Näytä kaikki (1)
2
29.1.2021 klo 10.03
Vehicle Wreck Balance Problem
Lieutenant | Wälkure
23 kommenttia
Nastybutler7770  [tekijä] 20.7.2021 klo 3.42 
Thanks a lot, I appreciate that. Glad you enjoyed the map.
carlitox_lopez 16.7.2021 klo 7.52 
hooo ok, thanks man and your maps are too beautifull btw :3
Nastybutler7770  [tekijä] 14.7.2021 klo 10.31 
Ah. Yeah,I think one of the German factions can build them with the All Units mod enabled. Or maybe both.

The ones in the map were just pre-placed as part of the environment, since they're available in the WorldBuilder.
carlitox_lopez 13.7.2021 klo 19.36 
on the lower star there is two structures with weapons, one is a bunker with mortar and the other is an antitank turret
Nastybutler7770  [tekijä] 13.7.2021 klo 10.42 
+carlitox_lopez
Thanks.

I'm not sure what you mean about defensive structures. All of the sandbags and bunkers are part of the map.

I usually play with the All Units mod, so maybe I left it on while taking a few screenshots. That's the only one I use, though, so that'd be your best bet.
carlitox_lopez 5.7.2021 klo 13.25 
great map!, what mod can i use to use the defensive structure ?
Nastybutler7770  [tekijä] 15.5.2021 klo 6.00 
+Velox Aeterno
Thanks a lot. I'm really glad you like it.
Bop 9.5.2021 klo 2.46 
i love this map its great!
Nastybutler7770  [tekijä] 20.3.2021 klo 7.49 
+Tankred
The idea was to give the VPs an actual gameplay reason to fight over them. Since those zones are tactically important points in the map's geography, players will have a tangible reason to fight over them, rather than just doing so because the game says they need to.

Also, it just adds a bit more variety to the map. Breaks up the shapes a little bit so that you're not only fighting over a sterile grid of boxes.
Tankred 16.3.2021 klo 7.23 
I'll never understand why people insist on making maps with capture points that cuts off large portions of the map.