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Yep, the old classes had extremely high experience costs. This rework greatly tones it down to around the level similar to other vanilla classes alongside ability balances.
" I will say I personally do not like that move/jump boosts were removed from the stats boosters you could pick from the class. "
The stat upgrade for move was removed due to basically being too overpowered, but you can re-add move and jump stat upgrades manually by opening the actorClass_seabuckler.txt file and adding relevantStats=moveDistance; and/or relevantStats=jumpDistance; at line 31.
As far as feedback, I don't feel given the sheer bulk of xp you had to grind to get to seabuckler it was terribly unbalanced, I won't go into detail, I think Ultimas Prime summed it up very well.
I will say I personally do not like that move/jump boosts were removed from the stats boosters you could pick from the class.
I do have several of your mods though and quite enjoy them, so again. Thank you for your work. I would humbly look into balancing gatemaster if you wanted one to make less broken. :3