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Rapportera problem med översättningen
not sure if it works for that, should add more overtime options
* extraXpPerLevelDiff = 20 --- Was 10
* kCombatPenaltyLevel = 1 --- Reverted from 0
* Dual Railgun exo changed to 6 points from 5, to match minigun and adjust for slight xp differences
* removed mutual exclusion from Exo and Jetpack
* Increased Cost of scan and aura to two points.
* Hive and CC XP value now the same (per second) for both teams.
* Added 3 levels to make 20, adjusted experience curve accordingly
* Webs are Tier 2 from 3.
* Umbra and spores swapped, Spore now T2, Umbra T3.
* adjusted welcome message to be more informative.
* 2 decoy eggs now spawn per hive to help people from getting too easily egg sniped.
* Onos now cost 7 from 6, to adjust for slight XP differences with 20 levels.
Adjusted some XP stuff in combat if you would be so kind to publish it when you get a chance.
-Removed level penalty from leaving and joining the same team.
-reduced bonus XP given for killing an empty exosuit from 100 to 50, now worth the same as an exo with someone in it.
-Hydras: XP gain to 5 from 30
-Babblers: XP gain to 2 from 5
-Clog: XP gain to 1 from 20
-Added Line
XpValues["Sentry"] = 25
-Added Line
XpValues["Shade"] = 25
-Added Line
XpValues["Tunnel"] = 25
Italic text
- updated editor_setup.xml (add fog for example)
- allowed shine pregame plugin to be used
- merged fast reaction bots change, base value lowered to 0.3 from 0.5
- removed marine "brain" actions which are invalid in combat
- add mod compatibility list