Natural Selection 2

Natural Selection 2

Otillräckligt med betyg
ns2_co_faceoff_ns1
   
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2.062 MB
28 feb, 2014 @ 3:28
5 mar, 2014 @ 13:45
6 ändringsnotiser ( visa )

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ns2_co_faceoff_ns1

Beskrivning
NS2C

This co_faceoff is made for the NS2C mod, it better suits the game-play movement and it's closer to the NS1 version, it also works perfectly fine on NS2 Classic combat.

Good to note, pathing works wonders and bots bunnyhop around allot, try it out :)

~Archie


4 kommentarer
Archie  [skapare] 6 mar, 2014 @ 22:52 
Fixed light glaring through the map
Fixed onos from being able to enter vent in alen start, just like the NS1 version, you can still onos in that vent and you'll get stuck, same goes for the right side vent, good luck!
Archie  [skapare] 5 mar, 2014 @ 7:40 
I'm about to head off to bed :D thanks! haha yeah i noticed that little ladder thing also works wonders for you to jump off the edge and jump around, yep :) i play to put in a few bits here and there for both aliens, and marines to use, NS and NS2 would be nothing without the movement abilities that are given and what we have.

Haha, get in line, you'll be waiting a while to 1v1 me, already have
3 people waiting :P that or you buy me a new computer ^^ :mac:

I'll post an update on saturday, gonna refine it a bit more.
76561197963400580 5 mar, 2014 @ 7:16 
awesome! it plays really smoothly, the size change makes a whole lot of difference so does the addition of the lights... Haha Archie its totally like you to make a co_faceoff edit, 1v1 me sometime on ns? are you going to be adding any more of those little art features? i found it completely pointless but it does make the map more enjoyable to play on. I realised you can actually use that ramp next to the little window in the game as a cool jumping tool to dodge skulks and incorporate it in the map. You should try and add more jumping tools like that.
Archie  [skapare] 3 mar, 2014 @ 19:30 
Known issues:
Vent in alien spawn still allows onos despite having bar to block onos

Marine spawn, random red light beaming through the map

Low Lights / Low Quality works great, only problem is i need to turn down the lighting effects somewhat, but otherwise it works great.