武装突袭3

武装突袭3

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Cave Base [No Mods - Old Version]
   
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Data Type: Composition
Composition Type: Base, Camp, Facility, Garrison
Meta: Dependency
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277.528 KB
2020 年 12 月 19 日 上午 4:58
2020 年 12 月 19 日 上午 5:10
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Cave Base [No Mods - Old Version]

在 29/P4TCH3R 的 1 个合集中
29s Comps and Missions
11 件物品
描述
This is a a cave base that is inspired from Just Cause a bit. It has mutiple buildings already placed and it has an U-Boat which can be "destroyed". (The lag of the U-Boot cannot be stopped to my knowledge, if anybody has a fix, typ it in the comments!)

The AI should work to an extend. Would advise to disable pathing.

The outside of the cave is messy and is going to stay so.


I might give it a performance update soon, as the SetScale command would work for the roof without a problem.

Please report ANY bug you encounter here!


I've created a new underground cave base, you can check it out here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2604476799
6 条留言
29/P4TCH3R  [作者] 2020 年 12 月 20 日 上午 9:00 
@Ghosthunter22 The Simulation of all objects besides buildings are disabeld. I am not sure if Simple Object can boost even more than. But the big-(or only for me atleast)lag only appears at the Uboot if the trigger has been activated. This cannot be fixed to my knowledge, as if I let the simulation on the whole time, it refreshes everytime when shot.
Ghosthunter22 2020 年 12 月 20 日 上午 8:40 
Regarding the lag, have you tried disabling simulation and enabling Simple Object for static objects like rocks, walls etc? Give it a shot, it might improve the performance. Hope this helps.
Mate 2020 年 12 月 19 日 下午 6:19 
WOW
Benchmark 2020 年 12 月 19 日 下午 2:17 
great. thanks lad
29/P4TCH3R  [作者] 2020 年 12 月 19 日 下午 1:18 
@Benchmark It only uses Vanilla assets and some assets from the Contact Platform, also parts of Tanoa Buildings, but it does not use any mods.
Benchmark 2020 年 12 月 19 日 下午 1:09 
nice! any dependencies?