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Light-Up Lanterns
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11.12.2020 klo 4.54
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Light-Up Lanterns

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Lanterns and torches of the world actually produce light in the darkness.
Hiisi base tube lamps produce a short cone beneath them.

The goal here is some simple ambient lighting that doesn't give you too big of an advantage in the dark, the lamp light is temporary and will go out if the lantern/lamp is destroyed. This does not affect how the game normally handles player lighting and perks, just an additional bit of aesthetic.
44 kommenttia
Imposter 19.7. klo 3.39 
Very Aesthetic~
Ørvix 1.11.2024 klo 18.46 
VIOLENCE /// SECOND
LIGHT UP THE NIGHT
Evermore 16.7.2023 klo 11.10 
I am perplexed that such a simple part of ambience was missing from the base game, I didn't even think about it being missing until this mod popped up.

'Yeah, why isn't that in the game!?'

I appreciate small additions like this, well done!
Zidane 9.4.2023 klo 16.05 
Does exactly what it says. Great mod.
FAST BIRD  [tekijä] 18.1.2023 klo 18.17 
As far i'm aware those spells do give off light already, lightning bolt and ball at least do. Wouldn't be difficult to apply, but also the projectile light modifier already exists which is partially what this mod is copying from.
GG Cannon 18.1.2023 klo 6.24 
Is it possible to make it so that fire and lightning spells always count as having "light" as well? Would pair well with this mod.
PS 21.3.2022 klo 11.10 
I see, that's understandable. I think the lights are just a bit too clear/useful for my taste, as I want to keep a bit more of the mystery of exploration intact (mines sure has a lot of those lanterns scattered about). Great mod otherwise!
FAST BIRD  [tekijä] 21.3.2022 klo 10.23 
Sadly no as the "lights" are just static .pngs
PS 21.3.2022 klo 9.17 
would it be possible to have a slider for how bright the lights are in mod settings?
FAST BIRD  [tekijä] 20.3.2022 klo 22.52 
I'm not entirely sure if that's possible, at least not to give it a light halo like lanterns do. At best it'd just be fire pixels visible through the darkness layer.