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PS now I know why I avoid using Bertha's in this compared to creeper world 3 where they were so much better and easier to keep ammo'ed up. (though they are very rare to be able to build them too in this game which is a shame in my mind.)
I do now know to open with an ern miners when I can too as jezz they produce so much then. Also I feel now that the range boosts aren't really useful unless your pushing since at the start your just trying to secure your land.
I am still wondering in my head however about the move speed and build speed ERN portal stuff as the move speed looks good but....I didn't realise that it takes 2 minutes to get the full benefit and your not going to be always moving stuff forward since it's rare that you can have stuff like airships unless I'm missing something?
The ERN miner is easy: it takes 30 seconds to build, after which you are generating 6 e/s with ERN, 2 e/s without.
The towers are a lot more complicated - they have a spin-up time to full production after they're built, as well as a number of other complications (including efficient use of stored energy). Rather than trying to math it out (it's super complicated because of the stored energy), I did a quick test. After 30 seconds, I had 11 towers built, generating a /potential/ total of 4.66 e/s, but because most them them hadn't fully spread their fields yet, it was only an /actual/ production of 2.6 e/s. So ERN miner actually wins, despite the long period of no production while it's building. Basic miner loses, however.
One limitation: that does require placing your HQ near a blueite deposit, which isn't always an option.
I always drop three ERN into my portal: both fire buffs and mining. I'm not sure if this is mathematically optimal... I do think if I had to choose between range and rate, I'd probably stick with range, since it also helps sniper and missile coverage. But really, I'd want both.
Per that, bombers are not very efficient on a per-energy basis, compared to mortars or cannons. They /are/ decent on a damage-per-second basis, though it's hard to accurately compare, because of their travel time. Their main advantage is in ease of projection, however - as they can easily be directed deep into enemy creep to make landing zones or etc. I myself don't use them, mostly because I find the noises they make really annoying...