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Or any to recommend?
A set amount of days means it has to check only 1 value when a session starts, then set a countdown of game ticks until it fires off a bit of code to allow premature ending of a session. This is likely a handful of operations.
But a multiplier? That means spending operations getting the vote timer, looking at said value, then going over to see what to multiply by, doing so, then setting that value so when a session occurs, it knows what to set that countdown to. There is no benefit to this other than not spending a few seconds with a calculator to find the same value and setting it in defines.
I *think* it's a bit wonky though. I'll have to double-check but I'm not actually sure it's reading that value as it should. (Maybe a newbie programmer derped and hardcoded it or something.) When I have a better idea what's going on I'll come back with some more info for ya.