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报告翻译问题









Instead, find an area nearby that has not been scanned yet. When you drop the lander down, the game will create random mineral deposits nearby, at least one of each that you need. Then you can start building a little network, just like you did with the very first lander.
Sure, it's not realistic, but hey! it's just a game, OK?
Example:
As part of your initial colony, you create a steel factory. It requires 2 basic iron mines to operate at 100%. By the time you have a second mine (depending on RNG), the first one is very likely depleted or near depletion. So maybe you take to landing sites to fan out to get more iron. But then, to get that site up and running you have to build a steel factory. Now you have 2 steel factories that can never be satisfied.
"Each fully-manned research lab gives you a 5% boost, and it's a compound boost. This means that if you have 10 full manned RLs, the boost is not 50% but 62% (1.05 ^ 10)"
Source: https://discord.com/channels/261683801372098560/586574485528903683/816805943911645214
There is nothing wrong with the lander you just have to build in the same order as start. And select level 1 on mines and factories. Since aluminum mine is the first thing you put down you shouldn't have a problem with getting aluminum. If you set them up with the last building you build is a hyper-loop they are easy to connect to the rest of the colony. Drop a hyper-loop first to get the range then the lander near it, remove loop, and build like it's the first time again. Power is the only thing that is not connected just have to look for the power out icon then add more. I think this is a slower way to expand but it's great for the hard to reach areas. And the people will travel to the research sites just have the food processing going before you drop one.