Black Mesa

Black Mesa

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Interloper A Areaportal/Pop-in Fix
   
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Tags: interloper
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100.371 MB
27 nov 2020 om 13:01
2 wijzigingsnotities (weergeven)

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Interloper A Areaportal/Pop-in Fix

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i'm sorry chon please don't hurt me

For those with OCD, such as myself.

Something you might have noticed on the first map of Interloper - there's a huge empty spot on the right side of the canyon just past the Vort village. If you stand on the village rooftops and zoom in, you can see some models popping in and out of existence, too. This happens due to an optimization bug - an areaportal that's used to cull that area for performance reasons is never re-opened when the player enters the village.

This is a quick and dirty bugfix using VIDE to work around this issue. Now, when you drop into the room with the health charging booth before the Vort lets you into the village proper, the areaportal is reopened. This has a slight impact on performance, but in my experience, it's negligible - even with the areaportals forced open at all times, I get a pretty stable framerate on this map.
7 opmerkingen
tuesday 20 mei 2024 om 3:14 
does this need a manual install?
Phantron 29 mrt 2024 om 20:18 
is this still required, or did CC fix this?
White and Birdy™  [auteur] 27 okt 2021 om 15:16 
It's not, but BMSC has this fix integrated.
FullVolume 27 okt 2021 om 14:21 
Is this compatible with BMS Classic?
Grean 15 mrt 2021 om 11:37 
*Sounds of melting OCD*
WoopWoop 11 jan 2021 om 0:11 
My OCD sends a thank you!!
Glitchtopher 5 jan 2021 om 14:11 
nice