安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Thanks again!
Force Magnum, Unique variant of: T&L Auto-Mag Pistol (Handguns) with a Mag2Zap mod, and the special effect of: uses 2 ammo per shot, but critical hit knocks target back. Estimated value? Less than the Pterorays that Thelbert Wolcott wanted dead (reward for The Pteroray Trap, quest found in the Pilothouse Navigation deck)
Brontide: Unique variant of the T&L Tremor Cleaver (2-Handed Melee) Found stuck in the corpse of a Rizzo security guard in the lower decks of the Pilothouse while doing the Phaeton's Monster quest. After scoring a kill with this weapon, enemies near the target are knocked down.
Also - an earlier comment from someone mentioned a level 99 Auto-mag pistol, I can confirm that I found the same one in the wilderness area on Eridanos, somewhere during the search for dead hotel guests.
Hope that helps!
Aren't the Welder's Goggles a variant of Opti-Goggles?
Similarly, the Electrician's Gear seems to be a variant of the Laboratory Outfit, Splash-Resistant
Soft Speaker says it's "probably the only weapon that increases a skill" but that's not true, since the Peril on Gorgon DLC added Tanaka's Peacekeeper.
Pretty sure the Sub-Light Contractor Helm is totally unique, haven't seen another like it.
SugarOps Armor should mention it only has 3 slots (no "Utility" slot)
Wilderness Ops Armor should be documented that a long-standing bug will prevent most people from completing the NVTUR turn-in (for unknown reasons).