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Сообщить о проблеме с переводом










I tried to use the Character Editor mod to add the psycasts I wanted manually, but that came up with another error (wanting a level 21474+ level psylink!) so eventually I just gave the psy levels to a different pawn.
I guess I'll have to settle for a normal...er...Sentient Thrumbo.
I had a look at the defs there and I don't see an easy way of patching it since it seems to not be done by defs. My mod already throws a ridiculously wide net to try and catch all possible pawns that might be colonists (by giving the comp to literally all pawns), but sentient Thumbo's somehow slips by.
I'm assuming it's because they're a custom race (a sentient Thrumbo from the Animal Sentience mod).
The debug log stated "ChoiceOfPsycasts: Pawn doesn't have ChoiceOfPsycastsComp."
Is this a setting I can add manually to the pawn via the Dev Console?
The mod seems to be working fine for other pawns.
Afaik there were never any actual bad interactions between my code and VPE, because VPE sidesteps vanilla code that my mod is patching, but that does not mean there could not be some issue down the line as my or VPE code is changed.
The incompatibility is however fundamental, as my mod is designed for vanilla Psycast system and VPE changes it to its own version that already does allow choosing new Psycasts. There is no good reason to run both mods at the same time, with VPE all that my mod will do is set itself up at the startup, and proceed to do nothing at all.