MORDHAU
134 个评价
MORDHAU Horde Mode Enemy Encyclopedia (Pre-Patch #24)
由 CorporalCorgi 制作
Everything you need to know about the old Horde Mode and it's enemies.
3
7
   
奖励
收藏
已收藏
取消收藏
Intro
Welcome! This guide compiles the knowledge about the Horde Mode enemies that I have been gathering since Febuary of 2020, I hope this will be useful.

A little note for anyone looking through this in 2022: Much of the info is potentially useless after the Eastern Invasion Update (A.K.A. Patch #24), so treat this as a historical encyclopedia as to how things were back then.

Since I do not have access to any concrete info to any of the stats, I have measured the hit points in Hoe hits and Recurve Bow [Head]shots, and enemy speed is something I am not completely confident about.

Without further ado, let's begin.
Enemy Timeline
Wave Rewards
Wave 1: 5 Points
Wave 2: 25 Points
Wave 3: 25 Points
Wave 4: 50 Points
Wave 5: 50 Points
Wave 6: 50 Points
Wave 7: 75 Points
Wave 8: 75 Points
Wave 9: 75 Points
Wave 10: 100 Points
Wave 11: 100 Points
Wave 12: 100 Points
Wave 13: 100 Points
Wave 14: 100 Points
Wave 15: 125 Points
Wave 16: 125 Points
Wave 17: 125 Points
Wave 18: 150 Points
Wave 19: 175 Points
Wave 20: 200 Points
Wave 21: 500 Points
Notes and Tactics
- Waves have variants, you may encounter different sets of enemies, enemy counts, or encounter enemy types earlier/later.

- Avoid Scythe-wielding Peasants at all costs until you get some armor, or they will one-shot you.

- Bear Traps can be quite effective, as long as you can set them up.

- Do not bother with Toolboxes once Patchies come in, they have multiple firebombs.

- Maul, Eveningstar, Warhammer, Mace, and Polehammer can damage through held blocks, making them effective weapons against Shielders.

- From Petard: Don't forget to invest in a Pavise!

- From ODIN | Danka: Spicy tomatoes can be killed easily with spikes, just don't linger near them and kite them through.

- From Prundozer: Juggernauts have a weird feature about them, their AI is shield like, they won't really attack you unless you make them do a parry, for them to attack for no reason takes a lot of time.

- A lot of tips from Your Sponsor: The AI of enemies in Horde mode are programmed to have "Ignore" parameters. By default, most enemies have this parameter set to "Ignore enemies that have 2 enemies attacking them already." This means that, with some exceptions, ONLY 2 ENEMIES CAN BE ATTACKING YOU IN MELEE AT ANY GIVEN TIME.

- Demonstration of the 2 Slot Rule: https://www.youtube.com/watch?v=5PCH7jXXnSA

- Held-Block shields trivialize ninjas.

- Familiarize yourself with your weapon of choice's HTK's and practice hitting the most efficient ones for each enemy. Know where your weapon shines and how to get the most out of it.

- Enemies in horde mode are FAR MORE LIKELY TO BLOCK/CHAMBER YOUR STABS than they are to block/chamber your swings.

- If you swing at the enemy, first they have the 1 in 2 chance to swing rather than stab and then there's a 1 in 9 chance that their swing is from the angle needed to chamber yours. If you stab, since all stabs chamber all stabs, there's a 1 in 2 chance that your stab will be chambered.

- SHIELD KNIGHTS ARE YOUR BEST FRIENDS. If you want to make melee fighting much easier, find a shield knight and keep him close at all times. Shield Knights have a "hesitance" timer, which means that once they're aggro'd onto you, they have a set amount of time of just holding block before they get bored and will try to swing if you don't hit their shield first.

- If you can close the distance with Super Robin Hood, he has no melee weapon and will be forced to use his fists, allowing you to take him down easily. If you have no cover to approach him with, a held-block shield makes it easy.

- Patchies receive extra damage like the peasants; one throwing knife is enough to kill them, so carrying throwing knives in the late game so you have an option to kill them from a distance is a good way to take them down while staying mobile.

- Mini-guide on how to play Horde by Facu903: -
1. start punching the ♥♥♥♥ out of everyone until around round 4
2. get a long weapon that can cleave, kill 100 enemies in a swing and move on
3. get an even bigger stronger weapon, kill more enemies
4. get a crossbow and maybe a toolbox to make a firepot, keep killing from a tower
5. profit
Classes
Melee

Approach depends on length of weapons (either yours or the enemy's), weapons that can cleave (like the Executioner's Sword) are recommended, do ripostes all the time.

Ranged

Bow and Crossbow enemies have a delay before they shoot, you can use that to either take cover or to block the projectile. With the exception of Super Robin Hood, who has a very high rate of fire.

Shielders

Have a grace period of 7-10 seconds before attacking, reset it by kicking them, they can put their shield up after a kick if your weapon is too slow.
Credits
- Your Sponsor for a LOT of information regarding tactics, enemy stats, and names

- Facu903 for the Mini-Guide

- Petard for the Pavise tip

- u/ImmortalGodWizard for the Classes and Seymour Stagger Note

- ODIN | Danka for the Spikes against Patches tip

- Prundozer for the point rewards for the Ogre and Seymour, Shield Piercing weapons, and Juggernaut Shielder-like AI tip
To-Do List
- Get Accurate Enemy Stats
- Add Unused Enemies
|▬▬▬▬▬|Early Game|▬▬▬▬▬|
Peasants

Class: Melee and Ranged
Internal Names: Peasant, Armed Peasant, Peasant Rock Thrower
Health: Very Low (1 R.Bow Shot, 2 Hoe Hits), 50% Damage Weakness
Speed: Slow
Weapons: Rusty Fork, Sickle, Sledgehammer, Hoe, Carving Knife, Rusty Shovel, Pickaxe, Rake, Scythe, Stick, Wooden Shovel, Rocks, Turd
Spawns: Wave 1-10
Reward: 2 Points
Voice: Commoner Normal
Peasant Shieldman
Class: Shielder
Health: Low (2 R.Bow Shots [1 Headshot], 1 Hoe Hit and 3 Kicks), 40% Damage Resistance
Speed: Very Slow
Weapons: Heavy Branch and Heater Shield
Spawns: Wave 1-6
Reward: 2 Points
Voice: Commoner Normal
Madman
Class: Melee
Internal Name: Peasant Madman
Author's Name: Sneaky Bastard
Health: Very Low (1 R.Bow Shot, 2 Hoe Hits), 50% Damage Weakness
Speed: Very Fast
Weapons: Carving Knife, Smoke Bomb
Spawns: Wave 1-8
Reward: 2 Points
Voice: Foppish Normal
Militia
Class: Melee
Health: Low (2 R.Bow Hits [1 Headshot], 2 Hoe Hits), 25% Damage Weakness
Speed: Normal
Weapons: Falchion, Arming Sword, Billhook, Axe, Cleaver, Short Sword, War Axe, Warhammer
Spawns: Wave 3-13
Reward: 4 Points
Voice: Commoner Normal
Watchman
Class: Shielder
Author's Name: Light Shielder
Health: Medium (3 R.Bow Hits, 3 Hoe Hits and 3 Kicks), 40% Damage Resistance
Speed: Very Slow
Weapons: Short Sword, Dagger, Heater Shield
Spawns: Wave 4-8
Reward: 5 Points
Voice: Eager Normal
Rogue
Class: Ranged and Melee
Health: Very Low (1 R.Bow Shot, 2 Hoe Hits)
Speed: Fast
Weapons: Throwing Knives, Dagger, Smoke Bomb, Quarterstaff
Spawns: Wave 6-14
Reward: 2 Points
Voice: Commoner Normal
Ranger
Class: Ranged
Author's Name: Robin Hood
Health: Very Low (1 R.Bow Shot, 2 Hoe Hits)
Speed: Fast
Weapons: Recurve Bow, Dagger
Spawns: Wave 6-9
Reward: 4 Points
Voice: Commoner Normal
(▬▬▬▬▬)Mid Game(▬▬▬▬▬)
Footman
Class: Melee
Health: Medium (3 R.Bow Shots [2 Headshots], 3 Hoe Hits)
Speed: Normal
Weapons: Arming Sword, Bastard Sword, Mace, War Axe, Billhook, Messer, Poleaxe, Warhammer, Axe, Falchion, Short Spear
Spawns: Wave 8-16
Reward: 8 Points
Voice: Commoner Normal
Landsknecht
Class: Melee
Health: Medium (2 R.Bow Shots, 3 Hoe Hits)
Speed: Normal
Weapons: Zweihander, Halberd, Spear, Bardiche
Spawns: Wave 9-14
Reward: 8 Points
Voice: Commoner Normal
Guard
Class: Shielder
Author's Name: Medium Shielder
Health: Very High (5 R.Bow Shots [3 Headshots], 4 Hoe Hits and 4 Kicks)
Speed: Slow
Weapons: Arming Sword, Axe, Mace, Heater Shield
Spawns: Wave 10-14
Reward: 5 Points
Voice: Eager Normal
Axeman
Class: Ranged and Melee
Author's Name: Viking
Health: Medium (2 R.Bow Shots [1 Headshot], 3 Hoe Hits)
Speed: Fast
Weapons: Throwing Axe, War Axe, Battle Axe, Axe, Targe
Spawns: Wave 11-18
Reward: 4 Points
Voice: Commoner Normal
Archer
Class: Ranged
Health: Medium (2 R.Bow Shots, 3 Hoe Hits)
Speed: Normal
Weapons: Recurve Bow, Crossbow, Pavise, Axe, Arming Sword
Spawns: Wave 11-14
Reward: 8 Points
Voice: Commoner Normal
{▬▬▬▬▬}Late Game{▬▬▬▬▬}
Knight
Class: Melee
Health: High (4 R.Bow Shots [2 Headshots], 4 Hoe Hits)
Speed: Fast
Weapons: Longsword, Bastard Sword, Mace, Battle Axe, Messer, Poleaxe, Estoc, Rapier, Maul
Spawns: Wave 12-17
Reward: 15 Points
Voice: Commoner Normal
Sharpshooter
Class: Ranged
Health: High (3 R.Bow Hits [2 Headshots], 3 Hoe Hits)
Speed: Normal
Weapons: Longbow, Bastard Sword, Short Sword, Short Spear, Throwing Knives
Spawns: Wave 13-18
Reward: 15 Points
Voice: Commoner Normal
[▬▬▬▬▬]End Game[▬▬▬▬▬]
Protector
Class: Shielder
Author's Name: Heavy Shielder
Health: Very High (5 R.Bow Shots [4 Headshots], 3 Kicks and 3 Hoe Hits)
Speed: Normal
Weapons: Messer, Bastard Sword, Kite Shield
Spawns: Wave 15-21
Reward: 5 Points
Voice: Eager Normal
Elite Knight
Class: Melee
Health: High (4 R.Bow Shots [2 Headshots], 3 Hoe Hits)
Speed: Very Fast
Weapons: Longsword, Bastard Sword, Greatsword, Zweihander, Halberd, Bardiche, Eveningstar, Spear, Estoc, Messer
Spawns: Wave 15-21
Reward: 20 Points
Voice: Commoner Normal
Ninja
Class: Melee
Health: Low (2 R.Bow Shots [1 Headshots], 3 Hoe Hits)
Speed: Very Fast
Weapons: Rapier, Smoke Bomb
Spawns: Wave 18, 21
Reward: 20 Points
Voice: Foppish Normal
Patchie
Class: Ranged
Internal Name: Yeet
Health: Very Low (1 R. Bow Shot, 1 Hoe Hit), 50% Damage Weakness
Speed: Very Fast
Weapons: Fire Bomb, Axe
Spawns: Wave 19-21
Reward: 15 Points
Voice: Commoner Normal
[▬▬▬▬▬]Bosses[▬▬▬▬▬]
Juggernaut
Class: Melee
Internal Name: Test Boss
Health: Very High (34 R.Bow Shots [20 Headshots], don't even try hitting him with a hoe lol), 80% Damage Resistance
Speed: Very Fast
Weapon: Great Maul
Spawns: Wave 10, 16-21
Reward: 50 Points
Voice: Barbarian Deep
Notes: Shielder-like AI, 20-180 Second Grace Period. Prioritizes Drags, Cannot be Flinched, Deals 8 Chip Damage
Ogre
Class: Melee
Health: Very High (20 R.Bow Shots [12 Headshots], DEFINITELY do not try hitting with hoe), 90% Damage Resistance
Speed: Very Slow
Weapon: Ogre Club
Spawns: Wave 16-21
Reward: 50 Points
Voice: Cruel Deep
Perks: Fleshwound
Notes: Cannot be Flinched, Deals Chip Damage, Ragdolls on Parry
Hunter
Class: Ranged
Author's Name: Super Robin Hood
Health: Very High (10 R.Bow Shots [5 Headshots], 6 Hoe Hits), 50% Damage Resistance
Speed: Normal
Weapons: Hunter's Longbow
Spawns: Wave 17-21
Reward: 30 Points
Voice: Knight Normal
Notes: Fires 3 times faster than a normal Longbow
Seymour
Class: Melee
Health: Too High (50 R.Bow Shots [100 Headshots], DEFINITELY do not try hitting with hoe), 98% Damage Resistance
Speed: Normal
Weapon: Seymour's Longsword
Spawns: Wave 21
Reward: 100 Points
Voice: Commoner Normal
Notes: Cannot be Flinched, Deals 20 Chip Damage
<▬▬▬▬▬>Unused<▬▬▬▬▬> (WIP)
Will contain unused enemy types, eventually.
Notable Wave Variants
- Wave 10 can either have 15 Peasants, 2 Archers and 1 Juggernaut, or 60 Enemies from the Early-Mid Game pool.

- Wave 14 has 10 Ranged enemies in both variants.

- Wave 16 can have either 44 regular enemies and 2 Juggernauts, or 60 regular enemies and 1 Ogre.
Wave Variants
Warning: LONG!

(+) = First Encounter
[-] = Last Encounter
| x = Amount of that enemy type
Wave 1 Variant 1 (Enemy Count: 5) (+) Peasant | 5 Variant 2 (Enemy Count: 5) Peasant | 3 (+) Peasant Rock Thrower | 1 (+) Armed Peasant | 1 Variant 3 (Enemy Count: 4) (+) Madman | 1 Peasant | 3 Variant 4 (Enemy Count: 4) (+) Peasant Shieldman | 1 Peasant | 3 Variant 5 (Enemy Count: 4) Peasant Shieldman | 1 Peasant | 2 Peasant Rock Thrower | 1 Variant 6 (Enemy Count: 3) Peasant Shieldman | 1 Madman | 1 Peasant Rock Thrower | 1 Wave 2 Variant 1 (Enemy Count: 10) Peasant Rock Thrower | 1 Peasant | 7 Armed Peasant | 2 Variant 2 (Enemy Count: 10) Peasant Rock Thrower | 2 Peasant | 4 Armed Peasant | 4 Variant 3 (Enemy Count: 9) Peasant Rock Thrower | 2 Peasant | 2 Armed Peasant | 4 Peasant Shieldman | 1 Variant 4 (Enemy Count: 9) Peasant Rock Thrower | 2 Peasant | 2 Armed Peasant | 4 Peasant Shieldman | 1 Variant 5 (Enemy Count: 8) Peasant Rock Thrower | 2 Madman | 1 Armed Peasant | 4 Peasant Shieldman | 1 Variant 6 (Enemy Count: 8) Peasant Rock Thrower | 2 Madman | 2 Armed Peasant | 4 Variant 7 (Enemy Count: 7) Peasant Shieldman | 1 Madman | 2 Armed Peasant | 4 Wave 3 Variant 1 (Enemy Count: 20) Armed Peasant | 8 Peasant Rock Thrower | 2 Peasant | 10 Variant 2 (Enemy Count: 18) Armed Peasant | 8 Peasant Rock Thrower | 1 Peasant | 7 (+) Militia | 2 Variant 3 (Enemy Count: 16) Armed Peasant | 4 Peasant Rock Thrower | 1 Peasant | 7 Militia | 2 Madman | 2 Variant 4 (Enemy Count: 14) Armed Peasant | 4 Peasant Rock Thrower | 1 Peasant | 5 Militia | 2 Madman | 2 Peasant Shieldman | 1 Variant 5 (Enemy Count: 12) Armed Peasant | 4 Militia | 2 Madman | 3 Peasant Shieldman | 3 Variant 6 (Enemy Count: 14) Armed Peasant | 8 Militia | 2 Madman | 3 Peasant Shieldman | 1 Wave 4 Variant 1 (Enemy Count: 30) Armed Peasant | 18 Peasant Rock Thrower | 2 Peasant | 10 Variant 2 (Enemy Count: 24) Armed Peasant | 8 Peasant Rock Thrower | 1 Peasant | 9 Militia | 6 Variant 3 (Enemy Count: 22) Armed Peasant | 8 Peasant Rock Thrower | 1 Peasant | 5 Militia | 6 Madman | 1 Peasant Shieldman | 1 Variant 4 (Enemy Count: 22) Armed Peasant | 8 Peasant Rock Thrower | 1 Peasant | 5 Militia | 6 Madman | 2 Variant 5 (Enemy Count: 23) Armed Peasant | 8 Peasant Rock Thrower | 1 Peasant | 5 Militia | 5 Madman | 2 Peasant Shieldman | 2 Wave 5 Variant 1 (Enemy Count: 40) Armed Peasant | 20 Peasant Rock Thrower | 3 Peasant | 16 (+) Watchman | 1 Variant 2 (Enemy Count: 38) Armed Peasant | 18 [-] Peasant Rock Thrower | 3 Peasant | 10 Militia | 7 Variant 3 (Enemy Count: 35) Armed Peasant | 12 Watchman | 3 Peasant | 8 Militia | 12 Variant 4 (Enemy Count: 37) Armed Peasant | 12 Watchman | 3 Peasant | 8 Militia | 10 Peasant Shieldman | 4 Wave 6 Variant 1 (Enemy Count: 50) Armed Peasant | 25 Militia | 10 Peasant | 12 (+) Rogue | 1 Watchman | 2 Variant 2 (Enemy Count: 45) Armed Peasant | 15 Militia | 10 Peasant | 12 Rogue | 1 Watchman | 2 Madman | 5 Variant 3 (Enemy Count: 43) Armed Peasant | 11 Militia | 10 Peasant | 12 Rogue | 1 Watchman | 2 Madman | 5 [-] Peasant Shieldman | 2 Wave 7 Variant 1 (Enemy Count: 60) Militia | 25 Armed Peasant | 20 Peasant | 7 Rogue | 2 (+) Ranger | 1 Watchman | 5 Wave 8 Variant 1 (Enemy Count: 60) Ranger | 2 Rogue | 10 Peasant | 3 Armed Peasant | 10 Militia | 25 (+) Footman | 5 Watchman | 5 Variant 2 (Enemy Count: 63) Ranger | 2 Rogue | 10 Armed Peasant | 9 Militia | 20 Footman | 5 [-] Watchman | 5 [-] Madman | 12 Wave 9 Variant 1 (Enemy Count: 60) Footman | 15 Militia | 25 Armed Peasant | 10 Rogue | 3 Ranger | 2 (+) Landsknecht | 5 Wave 10 Variant 1 (Enemy Count: 60) Footman | 15 Landsknecht | 15 [-] Armed Peasant | 4 Ranger | 1 (+) Archer | 1 Rogue | 3 Militia | 20 (+) Guard | 1 Variant 2 (Enemy Count: 17) (+) Juggernaut | 1 [-] Peasant | 15 [-] Ranger | 2 Wave 11 Variant 1 (Enemy Count: 60) Footman | 25 (+) Axeman | 1 Militia | 15 Rogue | 2 Archer | 2 Landsknecht | 13 Guard | 2 Wave 12 Variant 1 (Enemy Count: 60) Footman | 20 (+) Knight | 8 Militia | 5 Axeman | 2 Archer | 5 Rogue | 5 Landsknecht | 10 Guard | 5 Wave 13 Variant 1 (Enemy Count: 60) Knight | 15 Footman | 15 Militia | 5 (+) Sharpshooter | 2 Axeman | 5 Archer | 3 Landsknecht | 10 Guard | 5 Variant 2 (Enemy Count: 55) Knight | 10 Footman | 5 [-] Militia | 5 Sharpshooter | 2 Axeman | 5 Archer | 3 Landsknecht | 20 Guard | 5 Wave 14 Variant 1 (Enemy Count: 60) Knight | 10 Axeman | 15 Archer | 5 Sharpshooter | 5 [-] Rogue | 10 Footman | 10 Guard | 5 Variant 2 (Enemy Count: 60) Knight | 15 Axeman | 5 [-] Archer | 2 Sharpshooter | 8 [-] Landsknecht | 10 Footman | 15 [-] Guard | 5 Wave 15 Variant 1 (Enemy Count: 59) Footman | 15 Knight | 20 Sharpshooter | 4 Axeman | 15 (+) Elite Knight | 4 (+) Protector | 1 Wave 16 Variant 1 (Enemy Count: 61) Footman | 10 Knight | 20 Sharpshooter | 5 Axeman | 10 Elite Knight | 10 Protector | 5 (+) Ogre | 1 Variant 2 (Enemy Count: 46) [-] Footman | 10 Knight | 15 Sharpshooter | 5 Axeman | 7 Elite Knight | 5 Protector | 2 Juggernaut | 2 Wave 17 Variant 1 (Enemy Count: 60) Sharpshooter | 15 [-] Knight | 20 Elite Knight | 15 Protector | 10 (+) Hunter | 1 Wave 18 Variant 1 (Enemy Count: 63) Axeman | 10 Elite Knight | 30 Sharpshooter | 10 Protector | 10 (+) Ninja | 3 Variant 2 (Enemy Count: 46) [-] Axeman | 10 Elite Knight | 15 Sharpshooter | 10 Protector | 6 Juggernaut | 2 Ninja | 3 Wave 19 Variant 1 (Enemy Count: 60) Elite Knight | 35 (+) Patchie | 5 Sharpshooter | 10 Protector | 10 Wave 20 Variant 1 (Enemy Count: 62) Elite Knight | 30 Juggernaut | 5 Patchie | 10 Sharpshooter | 5 Protector | 10 Ogre | 2 Wave 21 Variant 1 (Enemy Count: 70) (+) Seymour | 1 Elite Knight | 19 Patchie | 15 Sharpshooter | 5 Protector | 20 Ogre | 3 Ninja | 6 Hunter | 1
48 条留言
БОЛЬШОЙ 6 月 12 日 上午 10:22 
What kind of hand protection does juggernaut use?
-RB- Hob 2024 年 12 月 14 日 下午 1:57 
is there any way to play old horde mode in 2024?
-RB- Hob 2024 年 12 月 14 日 下午 1:56 
prefer old horde mode
UBEY 2024 年 7 月 19 日 下午 8:46 
hunter its rappid archer. only the dums dont know him.
drywall eater 2024 年 1 月 15 日 下午 4:17 
hunter is fake
Artemón 2023 年 6 月 11 日 下午 1:49 
Who is Hunter? I've never seen them
The Arost 2022 年 8 月 9 日 上午 8:04 
Update to 25 patch please ^^
ßαsταrÐ 2022 年 2 月 24 日 上午 6:54 
As long as this is still here, I guess it's worth pointing out that most of this data is still accurate for "New" Horde. Some new militia variants, another variation of the first tier archer, red knights no longer seem to exist, and ninja no longer flinch, for example. If anything needs priority for updates its most likely wave counts and I can just pull the numbers from the SDK if you need them, as well as anything else. Let me know.
Artificial Idiot 2022 年 1 月 6 日 上午 4:04 
Sadly, new patch. New enemie styles, new behaviour and probably new coin kill rewards.
Good luck updating the encyclopedia!
Swadian Knight 2021 年 9 月 7 日 下午 6:38 
Toolbox can still be useful if u remember 2 things:
- STAY AWAY FROM THE DAMN SPIKE!!! The only reason Patchie throw shiet at u and AIs break your trap is because u are NEAR them, and u are NEAR the spike. Just make a distance, let the trap do their job, they will sprint and THAT will make the trap work.
- U know variant kind of trap and know where to put them. The most guy who can destroy trap who is not Patchie is ORGE! He walk so the spike not likely do anything, but it can still do damage. There is 2 kind of spike trap i know that can kill EVERY SINGLE enemy. 1 is door trap, 1 is double spike trap. Of cource those trap got weakness, mostly with Patchie, so you need to know where and how to put them