安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









you need to put into perespective the max land you can claim. If you start next to the sea, you won't be able to expand from that direction.
You can only clame up to 7 tiles away from your starting position. so for the first image you have there, it's actually best to start in the green area in the desert between area 1 and 2
Map: 123456789
Sea Level is Low
Everything else is medium
AI = 3
Location top left you will find a coastal bay area with plenty of resources. I try to start close to Tulips, a river, 2 or 3 forests and the rest will come naturally over time. Your expansion goes around the bay and into the desert where you will find something of everything.
Example: What numbers do I use for the land layout? What numbers do I use for resource layout?
How do we get more solid landmass, and less crappy islands?
A large room to expend would be the first priority to me. Then i choose a place with many different ressources, doesn't matter wich one. :) Iron and coal are not necessary at all to me, because the iron is really cheap before you transform it. Just buy it on the market. Smell it, fabric tools, sell tools, and you will win at least 3x what it cost to you first.
(sorry for my approximate english)
With this preference I can max out my tier 1 luxury immediately abd will have no problem with tier 2 in which you need grapes for wine.