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I mixed up nodegraph with navmesh. Been a while since I worked on Source Engine stuff
Back when I made Flatbuild PBS, I made a few different nav meshes but ended up not liking the result... Source Engine AI feels kinda dumb to me since they don't really know when an area is wide open, so to me it felt awkward seeing AI follow a navmesh when they technically *could* just run straight at you. So that's why I never included it in the map itself.
Some people have asked for it over the years tho, so I appreciate that you took the time to supply it for those who want it!