Left 4 Dead 2

Left 4 Dead 2

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Dynamic Light
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Game Content: Scripts
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28.097 KB
18 okt, 2020 @ 3:46
20 jun, 2022 @ 9:13
20 ändringsnotiser ( visa )

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Dynamic Light

Beskrivning
READ THE DESCRIPTION

Dynamic Light
This is a server-side add-on (for YOUR Listen / Dedicated server)

Creates dynamic light on molotovs, pipe bombs, spit, burning infected (SI and Tank) and muzzle flash

Chat Commands
!dl_reset - reset settings to default !dl_reload - reload settings

Customization / Configuration file
After your first playing with this add-on, in the folder Left 4 Dead 2/left4dead2/ems/dynamic_light will appear settings.txt file, it includes these parameters by default:
Allow = true // Enable dynamic light: true or false Limit = 16 // Limit of dynamic lights GlowPipe = true GlowPipeProjectile = true PipeBlinkInterval = 0.25 PipeRadius = 160.0 PipeFuseRadius = 32.0 PipeProjectileRadius = 200.0 PipeProjectileFuseRadius = 16.0 PipeBlinkColor = "255 0 0" // RGB color, format: "R G B" PipeFuseColor = "128 28 0" PipeProjectileBlinkColor = "200 0 0" PipeProjectileFuseColor = "255 55 0" GlowMolotov = true GlowMolotovProjectile = true MolotovRadius = 200.0 MolotovProjectileRadius = 200.0 GlowInferno = true InfernoRadius = 250.0 FlameColor = "255 50 0" GlowSpit = true GlowSpitProjectile = true SpitRadius = 250.0 SpitProjectileRadius = 150.0 SpitColor = "0 192 0" GlowFirecrackerBlast = true FirecrackerBlastRadius = 250.0 FirecrackerBlastColor = "255 100 0" GlowBurningInfected = true BurningInfectedRadius = 150.0 GlowMuzzleFlash = true SemiAutomaticWeaponMinRadius = 100.0 // Random radius betweeen min and max when you fire your weapon SemiAutomaticWeaponMaxRadius = 255.0 AutomaticWeaponFlickerRadius = 65.0 // Short light to make the muzzle flash more realistic AutomaticWeaponMinRadius = 155.0 AutomaticWeaponMaxRadius = 255.0 MuzzleFlashColor = "250 150 30"

Remove configuration file to reset settings, the script will create a new one.
Also the script loads file after every round restart, or you can just use command !dl_reload

Known Issues
  • Dynamic light may not appear when you're holding molotov or pipe bomb. It's caused by custom survivor models that lack default attachment points, authors of such models may have removed or renamed attachments that are used by the addon.
  • The game is crashing. Mostly, it's caused by addons that burden your game, in this case, decrease the value of parameter Limit in the file ../Left 4 Dead 2/left4dead2/ems/dynamic_light/settings.txt, it will set the limit of the dynamic lights that the addon shall use.

Full Compatibility
Populära diskussioner Visa alla (7)
1
23 sep @ 16:53
Mod still appears in game despite unsubscribing and reinstalling my game
Shallet
8
30 sep @ 15:54
Game Crash
No tengo skillch
3
16 jul @ 20:11
luminosity incompatibility with objects
XARK
496 kommentarer
mastorakos aggelos 1 okt @ 2:02 
I was using the mod and the spitter goo was showing red light instead of green, and the pipe bomb didn't had any lights at all
Adrian 16 sep @ 20:13 
For some reason the mod doesn't work for me anymore, can anyone help me?
Escardy_YT 3 sep @ 10:35 
I don't know, I just wanted to know if it's possible.
ʎddᴉlɟ 3 sep @ 10:28 
Now why would someone want that, Escardy?
Escardy_YT 20 aug @ 0:27 
How can I make the spitter acid turn white? Or is it not possible?
ink 6 aug @ 12:35 
I still need help fixing the light bug, it occurs in dead center chapter 2
Captain Eierstock 23 jul @ 12:36 
Spitter goo lights red in my case? Anyone know why?
Pyromaniax 16 jul @ 14:08 
would make more sense for the pipe bomb to have a flickering light from the wick when held instead of the blinking light as that one is off until thrown
ink 10 jul @ 0:14 
Causes objects to abnormally light up when shooting
PaK 22 jun @ 9:08 
great mod but the only thing missing here is light source from teammates flashlight, its kinda crazy some people say its impossible and the other admit the opposite