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http://cloud-3.steamusercontent.com/ugc/1692751999341968992/B19E666A6BBCD02035F3D94CCCEBA47A3E824283/
I brought this in alone to see if it would work as an object. But... well if you have time, can you try it to see? I've played with 3D programs for a while, and never got such weird results. I Triangulated the faces, forced the normals outside. It looks right, but the dice wonlt fall through...
I made a cylinder, selected the top face of the cylinder, did "inset faces" (near extrude and bevel) some to make the rim of the pipe, then extruded that new smaller face downward to the bottom of the pipe, then straight-up deleted that very bottom face and THEN did "join edges to make a new face" on each edge. Whew.
Also a note: You can technically make the Collider obj file TOTALLY different than the model obj file. Like my other dice tower, HopperDropper, has a solid front face on the dropper, but the dice still go through the face because the collider model has an open spot there.
If you right-click on the dice tower, hit Custom, you can copy those links and download the obj files and material file and then load those into Blender to see how they're made.