安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









That is useful for any games where the devs don't care or don't know about asset compression.
I wonder if using compact -> LZX in Win10, then transferring the compressed game files to Win7/8 might work. Or if the dependencies to process LZX are missing entirely from older operating systems. Or if there might be any way to backport LZX support to Win7/8...
I tried this in Win7 PowerShell just for kicks and just end up in a loop using the command listed here. Guess I'm stuck at ~8GB. Unless it's possible to compress the game files in Ubuntu?
Step 1: Download and run a .exe!
and yes i saw the other method. Just a weird way to format the guide.
Thanks, glad you liked it!
When using the new LZX or XPRESS algorithms (important) any modification to a file will automatically decompress that file on the disk. Those new algorithms are not yet automatically re-compressing files after modification, so it would have to be done manually. Small updates usually modify only some files, not all.
You can re-apply the compression manually at any time, if you want.
And after that i wanted to ask yo if this can get any consecuences with updates, it will decompress or something?