Space Engineers

Space Engineers

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Nomad Wanderer Mech (Old)
   
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2.354 MB
4 okt, 2020 @ 17:27
9 okt, 2020 @ 23:40
2 ändringsnotiser ( visa )
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Nomad Wanderer Mech (Old)

Beskrivning
A nomadic group of 4 travel the wastes with their trusty mechanical vehicle. Their job is to survive, salvage, and trade resources with other wanderers. The Nomad Wanderer has the following features to be able to complete all their tasks:

- Walking controls: 1 for starting walk cycle, 2 for stopping walk cycle, arrow keys to turn

- Adjustable frontal lights: 3 to adjust from floor to forward

- Crane for lifting wrecks: mouse for elevation and turning, space and c for extension, q and e for lift and drop, a and d to rotate claw, w and s to extend/retract connector, Landing Gear and connector controls on hud

- Lift Anchor to prevent overturning when using crane: 4 to extend/retract, 5 to connect landing gear

- Cargo/Rover Elevator: Accessable from the rear or 6 to activate from Control Seat

- Distress Signal: 7 on hud

- Radar: 8 and 9 on hud

- Defensive Turrets to stop raiders

- Trading Hub in rear

- Roof Landing Pad for small ships

- Damage Display System

- Storm decoys

- All essentials (refinery, cargo, hydrogen, pressurized, med bay, etc)


Information and Details:

- 17150 PCU
- 2485 Blocks
- Slow moving and Stable
- Walking uses only 1 timer, Walking uses experimental self adjusting hinge system, No scripts required, wheel friction.
- Crane requires scripts to function
- No Mods
- DLC required for some parts, will still work without DLC, just replace platforms as needed.

This build was a collaboration between me and [HUN]Slushtrap, I did all mech related things, Slush did the crane, we worked together on exterior and interior features and details.



Update: Added some "stoppers" on the bottom of each leg to fix a bug with sudden quicksand physics.
2 kommentarer
DragoF1sh  [skapare] 16 okt, 2020 @ 21:22 
go ahead by all means. I am trying to work on different kinds of legs too
TTVTheMisusedPower 16 okt, 2020 @ 10:06 
I'll tinker with your walker and see if I can play with new types of legs