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Talk Like A Pirate Translation
由 Dulcey 制作
Arrr! Here be a guide ta help ye scallywags use th' language of th' pirates in yer game. Happy Talk Like A Pirate Day 2020, me hearties!
   
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Ahoy, mateys!
It be that time again, buckos! 2020 ain't been a normal year, ta say th' very least, but somehow we made it ta Talk Like A Pirate Day once again. Ta celebrate, this guide be giving ye scurvy dogs a ready-made "pirate language" translation, and instructions right 'ere on this Captain's log on how ta set it up.
Understandin' yer translations
First off, me hearties, ye be needin' ta know how ta create translations and put 'em into yer game so they be workin' proper. Fer more information on this, be sure ta read this 'ere guide so ye know what ye be dealin' with:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2231518834

Specifically, mateys, ye be needin' th' file named Text.mbt and yer text editin' software (such as Notepad).
Creatin' yer translation
Below there be th' translation mod. Copy th' whole thing onto yer clipboard:

<translation name="Pirate"> <phrase key="loadingscreen_loading" value="But why is the rum gone?"></phrase> <phrase key="mainmenu_start" value="Set Sail"></phrase> <phrase key="mainmenu_notes" value="Cap'n's Log"></phrase> <phrase key="mainmenu_hide" value="Plunder"></phrase> <phrase key="mainmenu_options" value="Choices"></phrase> <phrase key="mainmenu_stats" value="Treasures"></phrase> <phrase key="mainmenu_quit" value="Avast"></phrase> <phrase key="optionsmenu_tabgeneral" value="General"></phrase> <phrase key="optionsmenu_tabkeyboard" value="Keyboarrd"></phrase> <phrase key="optionsmenu_tabcontroller" value="Controllarr"></phrase> <phrase key="optionsmenu_displaytype" value="Seaview"></phrase> <phrase key="optionsmenu_displaytypefullscreen" value="Full Screen"></phrase> <phrase key="optionsmenu_displaytypewindowed" value="Porthole"></phrase> <phrase key="optionsmenu_displayresolution" value="Yer Resolution"></phrase> <phrase key="optionsmenu_uiscale" value="Yer UI Scale"></phrase> <phrase key="optionsmenu_uiscalelarge" value="Arrrrrrr! (2160p)"></phrase> <phrase key="optionsmenu_uiscalemedium" value="Arrrrr! (1080p)"></phrase> <phrase key="optionsmenu_uiscalesmall" value="Arrr! (720p)"></phrase> <phrase key="optionsmenu_volumemaster" value="Master Volume"></phrase> <phrase key="optionsmenu_volumemusic" value="Shanty Volume"></phrase> <phrase key="optionsmenu_volumesound" value="Sound Volume"></phrase> <phrase key="optionsmenu_borderanimation" value="Movin' Bordarrr"></phrase> <phrase key="optionsmenu_borderanimationoff" value="Narrr"></phrase> <phrase key="optionsmenu_borderanimationon" value="Yarrr"></phrase> <phrase key="optionsmenu_inputbindings" value="Bindin'"></phrase> <phrase key="optionsmenu_inputbindingmoveup" value="North"></phrase> <phrase key="optionsmenu_inputbindingmovedown" value="South"></phrase> <phrase key="optionsmenu_inputbindingmoveleft" value="West"></phrase> <phrase key="optionsmenu_inputbindingmoveright" value="East"></phrase> <phrase key="optionsmenu_inputbindingselect" value="Select"></phrase> <phrase key="optionsmenu_inputbindingback" value="Walk th' plank"></phrase> <phrase key="optionsmenu_inputbindingsprint" value="Runnin'"></phrase> <phrase key="optionsmenu_mainapply" value="Ahoy...?"></phrase> <phrase key="optionsmenu_mainaccept" value="Yarrr"></phrase> <phrase key="optionsmenu_maincancel" value="Retreat!"></phrase> <phrase key="inputkey_space" value="Space"></phrase> <phrase key="inputkey_enter" value="Enter"></phrase> <phrase key="inputkey_leftcontrol" value="Left Ctrl"></phrase> <phrase key="inputkey_rightcontrol" value="Right Ctrl"></phrase> <phrase key="inputkey_leftshift" value="Left Shift"></phrase> <phrase key="inputkey_rightshift" value="Right Shift"></phrase> <phrase key="inputkey_leftalt" value="Left Alt"></phrase> <phrase key="inputkey_rightalt" value="Right Alt"></phrase> <phrase key="inputkey_back" value="Backspace"></phrase> <phrase key="inputkey_tab" value="Tab"></phrase> <phrase key="inputbutton_leftstickup" value="LS Up"></phrase> <phrase key="inputbutton_leftstickdown" value="LS Down"></phrase> <phrase key="inputbutton_leftstickleft" value="LS Left"></phrase> <phrase key="inputbutton_leftstickright" value="LS Right"></phrase> <phrase key="inputbutton_rightstickup" value="RS Up"></phrase> <phrase key="inputbutton_rightstickdown" value="RS Down"></phrase> <phrase key="inputbutton_rightstickleft" value="RS Left"></phrase> <phrase key="inputbutton_rightstickright" value="RS Right"></phrase> <phrase key="inputbutton_dpadup" value="D-Pad Up"></phrase> <phrase key="inputbutton_dpaddown" value="D-Pad Down"></phrase> <phrase key="inputbutton_dpadleft" value="D-Pad Left"></phrase> <phrase key="inputbutton_dpadright" value="D-Pad Right"></phrase> <phrase key="inputbutton_a" value="A"></phrase> <phrase key="inputbutton_b" value="B"></phrase> <phrase key="inputbutton_x" value="X"></phrase> <phrase key="inputbutton_y" value="Y"></phrase> <phrase key="inputbutton_lefttrigger" value="LT"></phrase> <phrase key="inputbutton_righttrigger" value="RT"></phrase> <phrase key="inputbutton_leftshoulder" value="LB"></phrase> <phrase key="inputbutton_rightshoulder" value="RB"></phrase> <phrase key="inputbutton_back" value="Back"></phrase> <phrase key="inputbutton_start" value="Start"></phrase> <phrase key="inputbutton_leftstickin" value="LS Click"></phrase> <phrase key="inputbutton_rightstickin" value="RS Click"></phrase> <phrase key="notesmenu_newpage" value="Yer Parchment"></phrase> <phrase key="notesmenu_newpageprefix" value="New "></phrase> <phrase key="notesmenu_deleteconfirm" value="Tear out th' parchment?"></phrase> <phrase key="notesmenu_deleteyes" value="Aye"></phrase> <phrase key="notesmenu_deleteno" value="Nay"></phrase> <phrase key="statsmenu_deaths" value="Davy Jones visits"></phrase> <phrase key="statsmenu_wins" value="Times ye didn't walk th' plank"></phrase> <phrase key="statsmenu_besttimesprint" value="Yer best fast run"></phrase> <phrase key="statsmenu_besttimenosprint" value="Yer best normal run"></phrase> <phrase key="statsmenu_areasexplored" value="Places plundered"></phrase> <phrase key="statsmenu_notapplicable" value="Arrr?"></phrase> <phrase key="statsmenu_done" value="Arrr"></phrase> <phrase key="statsmenu_map" value="Treasure Map"></phrase> </translation>

Open yer Text.mbt file in Notepad (or yer preferred text editor) and replace its entire contents by deletin' all the text and pastin' th' pirate translation in its place.

If ye did that right, ye should be endin' up with somethin' like this:


(If not, check back ta see what ye did wrong, ya scallywag!)

Once yer text be ready, save it in these 'ere co-ordinates:
[Hard Drive]/Users/[Name]/AppData/Local/Loony Code/86/Text.mbt
(Arrr, exact location of yer AppData folder may vary dependin' on which version o' Windows ye be usin'...)

Ye should be seein' a folder than looks like this:


And now, fire up yer game and behold th' monstrosity we just created! Ye be a fine crewmate. Ye make this ol' seadog proud, bucko.


... aye.