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BTW have you tried any of my other scenarios and run into similar issues?
The initial assault is certainly very compute heavy, i tried sitting that one out. Performance is definitely better afterwards but sadly not good enough. There's another intense firefight at NZ base so it dips again. Generally, the mission seems to be very interesting and i feel sorry to play with low fps:) In fact, my GPU is under very light load since CPU bottlenecks. I believe it's due to a large number of units. Not sure if some sort of dynamic unit generation/removal can help?
You need to wound him with a firearm to get him to surrender, any friendly AI will target the HVT as an enemy until he surrenders so order group mates to hang back. This is hinted at in the HVT's dossier in the Intel that gets added to your Briefing after you secure the intel at the Nebelwerfer launch site, maybe it should be clearer?
@mason77 Sorry to hear, can you describe where you ran into trouble? I am on a laptop and definitely saw some performance issues with the initial phase of the mission and the assault on Hazar Kedh. I reduced and optimized a bunch before I released the mission, sounds like maybe I didn't go far enough. One suggestion is to just hang back for 5 or so minutes at the hilltop after reporting to the CO to let the assault take its course, as the performance issues seemed to clear up after the initial clashes.