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>not worth a tribless
M8, it's like you never played a MP game. Demilich with D9N9B9 is the current meta for Ermor. If you're talking about SP then you opinion is worthless, as AI is stupid and you can kill it with anything you want. Check yourself, m7.
On the point when you can assemble enought of them to make them worth a bless there is a war going on - it is in between 1) and 2) in this mini-guide. And (i.e.) major Death-Nature-Water blessed lictors are really, really tough. Maybe it is not the most effective strategy for MA Ermor, I dont have very much MP-games experience with Ermor, cant gather statistics, but it works. Among us it you who assume too much. People use it. People use it efficiently and win games with it. It is OK.
So - your "what the hell are you gonna bless?" was either stupid (cause "MA Ermor on triple bless" is not unknown among the Dom4 players - you can just google it - and it is not like "Heat1 EA Niefel rushing for Illwinter" crazy setup), or stupid kind of "mildly snarky".
Now, you assume that I'm an idiot. That is possible, I'm not among the britest minds. But this tells us nothing about the subject of discussion. And you are (mildly speaking) a hothead. Cool down, man.
Astral? Please, Ermor doesn't do Banishment-Protection, Ermor does spams of its own dark mirror version of Banishment onto the opposing Priests while around 7 Billion Troops draw the fire.
Water and Earth... eh, maybe, if you really, really really need to do a Bless Strategy.
-----
tl;dr:
Don't assume things and don't insult strangers just because they dared be mildly snarky in your presence, because I think you an idiot now while also having written a small essay on how I DID do my research.
I love Bless Strategies.
But Ermor is the wrong place to make them a primary component
Maybe think 5 seconds about your proposal before making an arse of yourself and calling strangers stupid over the worst possible assumptions you could make?
Those units are not worth a bless strategy.
Or rather, at the point where you could assemble enough of them to make them worth the bless, you already have a dozen other options to win that didn't ♥♥♥♥ you and your nations high early reliance on your pretender
Instead of looking at which Paths provide the best Major Blesses, Ermor should look into what Paths best support their troops, or alternatively, what paths best support the awesome Thug- and Supercombatants their 15 Death Gems allow them to spam. You know, like Tartarians.
And, oh, would you look at that, of the most popular multi-Bless Paths, one, Nature, got spells that synergize really badly with tireless mass troops from a Domkill nation.
[cont]