大佬竞速 / Hotshot Racing

大佬竞速 / Hotshot Racing

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A note on the difficulty settings.
由 HIV | Gregorius 制作
A couple of things new players should understand about the game.
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Difficulty Settings
The first thing you should understand is about how the difficulty settings work. This is something that even sites reviewing the game seem to have missed and the game perhaps misrepresents. And that is that they're not really difficulty settings, but speed classes akin to Mario Kart's 50/100/150cc. I recommend simply jumping into the deep end of Expert difficulty, because the game is fundamentally different in the lower speed tiers. At such low speeds drifting doesn't seem to be particularly useful, the slipstream effect is much more pronounced, and boosting is more powerful relative to total speed. This results in races where it is almost impossible to break away from the pack because you can never really get so far ahead people can't catch your slipstream. On Expert difficulty the game seems to play much more like you assume it should. Slipstreams and boosts are less powerful, drifting is more useful and indeed required for managing most corners, and the pack tends to spread out more. This makes the game feel less 'rubber-bandy', which is something a lot of people seem to be complaining about.
13 条留言
Givo 2023 年 11 月 20 日 下午 5:11 
bad advice, because jumping to expert is such steep slope, akin to 200cc in mario kart
StonedkillsGob 2023 年 11 月 13 日 上午 12:52 
I was able to do all the GP's from normal to Expert it was just aids and frustrating lol
Madanbek 2023 年 4 月 13 日 下午 7:32 
Basically Expert difficulty is litarelly unplayable. Way too hard, and doesn't matter what car you take: all the rivals always be on track even on tight corners, like they're driving "on a railroad".
midori 2023 年 1 月 17 日 上午 5:56 
Sokynoob: too bad flatout 3 wasn't made by the same devs as flatout 1 and 2, and it's still considered the worst racing game of all times. akin to big rigs
1 demon 1n lxst etern1ty 2022 年 12 月 29 日 下午 7:49 
Thx for this this is very useful information :bar_wheel::bar_puff:
Efekcik j 2022 年 8 月 8 日 上午 7:32 
NAJS
SockyNoob 2022 年 1 月 20 日 下午 10:36 
So they took a page out of FlatOut 3, literally. That's exactly how it works there too.
Eyclonus 2021 年 4 月 21 日 上午 2:19 
Normal difficulty has a different meta compared to Expert.

On Normal, you should be shoving other cars around, and saving multiple boosts to use at once to break away. The Slipstream effect on normal is so strong that the trailing car eventually hits a higher speed than the leading car in-front of it, leading to rear-end collisions.

Weaving in-and-out helps if you wish to remain behind a leading car. Otherwise its best to nudge either corner of the leading car so they spin-out and lose control briefly, rather than rear-ending them; losing your speed gain, pushing them forward a little faster, and briefly losing control of your own car.
MultiGamerClub 2021 年 3 月 9 日 上午 5:27 
Normal feels like expert..
Juggernaut 2020 年 12 月 26 日 下午 1:20 
Ironically, it's that packing up that has made my friends love this game. Having to shoulder each other out is genuinely fun and if you're the one who keeps on track consistently you will still pull ahead and win, though it's much closer. The modes aren't a right and wrong choice for me, they're more of a style dial.