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Shotgun can also work, eventually(especially after getting the level 8 perk).
The best is probably leveling both small arms and explosives. The perk "Draw!" from small arms 7 combined with a rocket launcher means you can spam 2 AP rocket shots.
1. Pistol Strike is weak, shotty, SMG, Rocket launcher strike is massively powerful.
2. You run around as a medic except when you are using heal darts. A SMG talent gives you a free shot when you run more than 5 squares.
3. One of the benefits of high leadership is you give bonus crit to your teammates when you score a multi-kill(or boss kill). Pistols are poor at multi-kill compared to the other weapons. In fact SMG gives you another shot for the first kill, making a second much easier.
Also, weird science is MUCH better for high rate of fire SMG's, because one of the perks is to add flat damage per bullet for each point of armor the enemy has. Also to overcome penetration issues many people mod their SMG's for elemental damage, and Weird science buffs elemental damage.
ah i didn't know that hopefully it works,
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just a bit of update regarding the animals
as stated by nite, they "might" stay after ya fully upgraded,
but this is as it states currently
(only got the doc, curator, austin, and jailer)
the animals current animals i used
disappear when dismissed,
Major Tom, fox, dog, rabbit
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when i walked into the chicken coop the cyborg chicken disappeared for a milisecond then reappears in the coop walking around with the first chicken that was there
(not sure if it'll stay once i leave the map and reenter, but at the moment it appears to be staying in there)
But oddly enough, the 3 skill points gain with 2 INT is quite sufficient for most parties. By the time you've reached the point rescuing the cyberarm guy, you will have about two lvl 6-8 skills with some spare for a lvl 4-5 skill which is more than enough to cover you for this little section of the game. I'm guessing the lvl 9-10 skill checks will be somewhere down the Aspen or Liberty Buchanan section of the game.
NOTE: Found no attribute bonuses aside from gear, none on the creppy dools. Only skill books gives perma bonuses. I've also found 2 Brawling Skillbooks: one normally found while questing, one in a cache while exploring the world map.
I haven't had a chance to test yet on my game since I just started last night but I thought I found somewhere online that once thr ranfer HQ has been cleaned out/renovated fully that if an animal companion was left there they would stick around. Going to test it out myself later as I just shut off the security arms and took command in my game.