Sid Meier's Civilization VI

Sid Meier's Civilization VI

68 betyg
Port Lime - Ottomans Rework
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
284.946 KB
18 aug, 2020 @ 10:50
18 aug, 2020 @ 11:02
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
Port Lime - Ottomans Rework

I 1 samling av Captain Lime
Port Lime Civilization VI Mods
26 artiklar
Beskrivning
Reworks the Ottoman Civilization because I found it both inadequate and prone to a lot of long-disproven tropes and bad history. The Ottomans were more than just conquerors, after all - they wouldn't have lasted as long if they were. Instead, they were capable conquerors who then managed the rich and pious lands they dominated with an incredible bureaucracy. Also, some rebalances have been done, and the Barbary Corsair has been given to the brand new Tunis city-state.




Do you like my mods? Do you want to see me make more of them? I do most of my modding work in a coffee shop, so consider donating something for some coffee if you like my work:

[www.buymeacoffee.com]
46 kommentarer
Marco 18 okt, 2024 @ 19:21 
Hi! Can we get an update that fits the second Persona?
petimazug 1 feb, 2023 @ 9:31 
Thank you for the reply, it's understandable. You'll get to it when you get to it!
Captain Lime  [skapare] 31 jan, 2023 @ 19:55 
I just had a playthrough of it. There are a few bugs I want to fix and definitely update for new Suleiman, but my priority right now is on fixing Iran up.
petimazug 29 jan, 2023 @ 6:52 
Please update for the new persona!
Boa of the Boaians (ᜊᜓᜀ) 15 dec, 2022 @ 7:00 
Now I’m curious to how this mod will respond/update when the other Indian-looking (no offense intended lol but thats how he looks to me) Suleiman is out….

But other than that, I like this mod, even more so with the upcoming Great Commanders Pack! Also… I’ve always somehow felt that Janissaries should be the civ unit, not the Barbary Corsair, it just seems to fit a lot more when I think of the Ottomans.
ropestring3 13 maj, 2022 @ 21:10 
Ottoman base game not pure conquer civ. They get ammenity in conquered city and the bank replacement is quite nice with or without conquer
Captain Lime  [skapare] 24 nov, 2021 @ 7:57 
When I was originally making this mod concept, the UA was going to be about the Devsirme/Millet system. However, as I proceeded, I realized that that would be doubling down on the Janissaries, which the Ottomans already have, and would be depicting the Ottomans as exclusively a conqueror. This is a very western-centric viewpoint that has been disputed, and I personally disagree with - I wanted to focus this Ottomans civ around their mastery of administration over their conquered territories, which can be boiled down to "Pay your taxes and we'll leave you alone. We don't care what you worship."
Safiye 24 nov, 2021 @ 3:06 
Much better than the original one. Especially, I got REALLY annoyed when I heard "Otttoman's unique unit is Barbary Corsair." in the first-look video.
But still, I wonder why nobody cares about the sound Ottoman systems named Millet and Devshirme...
Captain Lime  [skapare] 15 jul, 2021 @ 10:20 
Honestly, when I'm a conqueror, I get zero embassies except from allies.
Arcadian 14 jul, 2021 @ 23:37 
Wouldn't "Has Odabashi" be a bit OP on large maps? On huge he could get +12 favour from that alone. Not that I think exactly everyone would send an embassy to him. How many embassies is common for an AI to have when they have met all civs?