Post Void

Post Void

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Weapons and Enemies
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All you need to know about Post Void's weapon selection and enemy roster.
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== WEAPONS ==

PISTOL
Your tried and true sidearm.

DETAILS:
Capacity - 6 shots
Damage - Low (bodyshot), High (headshot)
Rate of Fire - As fast as you can click

TIPS:
Aim for the head. You can and will dispatch every enemy with one shot using this weapon if you know where to shoot. This weapon is enough to carry you through Act I (if you have a reaction speed faster than hardening cement).


KNIFE
A serrated combat knife for close range confrontations.

DETAILS:
Capacity - N/A
Damage - Medium (stab), High (charged slash)
Rate of Fire- Medium

TIPS:
Charge the knife by holding attack. The knife can kill multiple enemies with one slash. Charge right after a kill. Keep it held until you want to kill something. For speedrunners. Surprisingly effective weapon. Use while sliding for maximum efficiency.


UZI
Compact automatic lead dispenser.

DETAILS:
Capacity - 20
Damage - Low, High (headshot)
Rate of Fire - High

TIPS:
Control your recoil. Pay attention to enemies telegraphing their death. Do not waste time. Headshots are worth more than bodyshots provided you have the reflexes but not necessary. Rubber bullets are recommended with this weapon. In an emergency, don't be afraid to spray and pray.


SHOTGUN
Double barrel shotgun, sawn off.

DETAILS:
Capacity - 2
Damage - High, Low (out of range)
Rate of Fire - Slow

TIPS:
This one. Aim at whatever you want dead, provided it's within range. It feels good in your hand. Ammunition upgrades are extremely recommended for this weapon allowing you to fire one extra shot per upgrade. You know what to do. Make sure there are no flamingos nearby when you reload.

T1M3L3SS: you reload the shotgun faster than your subsequent shots! so it's wayy more worth it to reload immediately after a shot and keep going
== ENEMIES ==

BLACK-SUITS
Gun-wielding businessmen. They don't respect your presence here.

INFO:
Blacksuits are your first enemy encounter. They will shoot medium-damage bullets at you and occasionally roll to evade. A headshot will instantly kill them and it takes a few bodyshots to kill with a pistol. A shotgun will make short work. Medium threat.

FIRST APPEARANCE:
Act I













Flamingo
Humanoids with razor-sharp teeth. Hungry. Itchy.

INFO:
Flamingos are your second enemy encounter. They charge at you and start attacking once they are in melee-range. High damage. Beware. Their footsteps are easily discernible and serve as a warning that one is nearby. Sometimes your shot will not hit if you are inside them. High threat.

FIRST APPEARANCE:
Act I











Crying Mouth
Eyeballs with thick stalks. Not what they appear to be.

INFO:
Crying Mouthes open up when you're close and rapidly fire bullets at you. Weak and easy to kill, provided you dodge the stream of bullets. Sometimes accompanied by drones. Medium threat.


FIRST APPEARANCE:
Act I







DRONE
Mechanical flying drones. Their purpose, outside of harming you, is unknown.

INFO:
Drones are usually found in groups. Their strategy is to surround and slow you down, occasionally firing a bullet. Contact damage is minimal but can overwhelm in numbers. Explosive rounds is extremely effective against this type of enemy. Low threat.

FIRST APPEARANCE:
Act II







Bulb Hand
Small creatures with lightbulbs as heads. Bio-mechanical creation or controlled evolution?

INFO:
Bulb Hands will seek to blind you by approaching and flashing their bulbs. They make a high pitched sound before they do so, alerting you to their presence. Easy to kill and serves no direct threat, but the flash can disorient and distract you. Low threat.


FIRST APPEARANCE:
Act III






WHITE-SUITS
Thugs with a strap. Every fiber of their being reeks with hatred and vitrol directed towards you.

INFO:
Much like their blacksuit counterpart, whitesuits shoot at you and roll to evade. They are sturdier and hit a little harder. Evades all the time. Do not let their similarity to blacksuits fool you. High threat.

FIRST APPEARANCE:
Act III
















FLESHWALLS
A growth of some kind. Something is crawling out. Put it out of its misery.

INFO:
Not an enemy in the traditional sense, Fleshwalls serve to impede your progress. Shoot them until they die. Their weakspot is the center: one well placed shot will destroy the fleshdoor. No threat.

chaffy: Only thing I might add is that behind fleshwalls there can be lot of enemies waiting to bum rush you, so make sure you have enough ammo to destroy the wall and then some to kill whatever might be on the other side.

FIRST APPEARANCE:
Act II
35 条留言
neu 3 月 17 日 上午 10:12 
ty
cookie  [作者] 2024 年 9 月 9 日 下午 7:12 
hai kai
Kai 2024 年 9 月 9 日 下午 7:10 
shushububibibibshu
Flarpioushigglebottom 2024 年 6 月 24 日 上午 8:49 
poop sex
cookie  [作者] 2023 年 11 月 21 日 下午 9:56 
glad to help
low self esteem 2023 年 11 月 21 日 下午 7:33 
this was really helpful thank you.
Spluuush 2023 年 9 月 4 日 上午 9:39 
I know I'm really late but what they meant by the shotgun tip is that if you have enough reload upgrades you can reload and shoot faster than the default shooting delay
Thugg Nasty 2023 年 3 月 30 日 下午 9:00 
@Chiral
Ammo upgrades don't do jack-diddly-nutsack for the knife. Except explosive ammo.
Clarification: An EXPLOSIVE KNIFE.
cookie  [作者] 2023 年 1 月 12 日 下午 2:17 
@TARTrazine
- No, the UZI can get headshots reliably too and is very effective in that regard
- I assume so, this was a user-submitted tip -- I have not utilized this in my experience
- Flamingos catch up fast, you can outrun other enemies like black/white suits just fine but I prefer to dispatch them for some extra time
TARTrazine 2023 年 1 月 12 日 上午 12:32 
- Is pistol the only weapon that does extra damage from headshots?

- "you reload the shotgun faster than your subsequent shots" I haven't got the shotgun yet, maybe this would make sense if I had, but I don't understand this tip. Manually reloading is faster than automatic reloading? It's faster to reload after your first shot than wait until you can fire the second barrel?

- I know you don't have to kill every enemy, but do they keep chasing you if you skip them?