Space Engineers

Space Engineers

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Wall-Crawler
3
2
   
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Type: Blueprint
Taggar: small_grid, rover
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1.744 MB
11 aug, 2020 @ 8:30
17 aug, 2020 @ 17:48
5 ändringsnotiser ( visa )

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Wall-Crawler

Beskrivning
Latest Updates
Fixed a small bug that might have made it jump crooket in rare situations.
Head now swings a little less.
Various minor tweaks.

Exchanged 3x3 hinges in spine for 1x1. Which made me able to:
Shorten the neck two block to move center of mass.
Add O2/H2 generator and a medium cargo container.
Made gait up/down keys more responsive.
Several minor tweeks.

Info
My take on a walking robot. No thrusters or gyros.
And though it is not fast, it is very satisfying to drive.

Can walk forward and backwards. And turn and side-step while doing so.
It has several speed settings (Gaits).
It can walk on walls and ceilings. Though the surface has to be very smooth for the landing-gears to lock.
Can jump, though not far. Beware of possibility to break feet :)
Has several custom cockpit screens.

Keys
Speed (Gait) is set by tapping forward/backwards keys. (Don't tap too quick as the program needs time to register the tap)
Turn by holding left/right keys.
Sidestep by holding roll keys.
Jump by holding up key [Spacebar]. Release key after landing.
Bent body at large inclines by holding down key [C] if needed.
Toggle "Sure-Step" with 3 key.

Sure-Step
Sure-Step is a function that prevent the bot from moving unless two-legs (landing-gears) are locked to the ground.
It will also try to find better footing if unable to lock a leg.
Sure-Step is enabled when switching gait from 3 to 2. And disabled when switching from gait 2 to 3.
12 kommentarer
lechkingofdead 25 nov, 2020 @ 21:35 
a robo gecko cute. im gonna take a stick and say you have a love of geckos or own one.
Djelle  [skapare] 10 sep, 2020 @ 8:13 
Copy of message below for VeryGenericUsername :steammocking:: Did you remember to enable in-game scripts? They are turned off by default. Though they are needed for the majority of workshop entries.
Squigdude 10 sep, 2020 @ 4:59 
Do i need to do anything after i spawn it to activate it? For some reason when i spawn it in it doesn't move and none of the buttons do anything
Djelle  [skapare] 19 aug, 2020 @ 6:35 
@mrxxcmanxx and MrXxtmanxX95: Did you remember to enable in-game scripts? They are turned off by default. Though they are needed for the majority of workshop entries.
MrXxtmanxX95 19 aug, 2020 @ 1:22 
Cant get it to move as well.
SpoDrizzy 19 aug, 2020 @ 1:09 
when i spawn it in i cant get it to move
Djelle  [skapare] 17 aug, 2020 @ 18:07 
This was likely the last update. As I am happy with it as it is now.
It is encouraging to reseive so many likes :healthvial: Thank you.
Chaos Uncensored 16 aug, 2020 @ 0:27 
It needs...a tongue and the harpoon mod will be amazing XD
io982 16 aug, 2020 @ 0:06 
very cool job :steamhappy: , I'm doing something like that, but I'm still far from you
BlackArmor 15 aug, 2020 @ 7:57 
Great work, I had fun playing with this