Stellaris

Stellaris

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No Prime
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30.7.2020 klo 13.42
14.5.2022 klo 13.18
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No Prime

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New colonies will now be named after the planet, rather than the highly useless "Prime" and "Secundus" designations. Doesn't work for binary/trinary systems, sadly.

Achievement/Ironman Compatible
30 kommenttia
sasaki412 27.8.2023 klo 11.26 
This mod no longer leaves roman numerals in planet names, but I found a trick to reproduce this.
colorlessness 28.6.2023 klo 15.58 
FYI for any other modders trying to fix this, it may not be fixable as of 3.8.4 because some part of the naming appears to be in-engine. For more info, search for a conservation about this in the #modmaking-discuss channel of the "Stellaris Modding Den" discord.

I would still love to fix this, so if anyone actually reads that and has some ideas, feel free to reach out.
Thaumaturge 25.5.2023 klo 12.14 
seems to work fine
FiveSlicesPizza 13.4.2023 klo 8.56 
I just give it a sub in case you manage to make it work again. Found your mod a bit late :(
Deathwind 11.2.2023 klo 14.58 
I really want someone to find a way to make this work :(
zulu9812 10.10.2022 klo 9.47 
I've also tried "$PLANETNAME$" but that just gets you back to the vanilla convention, e.g. Prime, Secundus, etc.
zulu9812 10.10.2022 klo 9.10 
I created a new mod to give that a try: it just results in the new colony box having a blank name.
Elizabeth  [tekijä] 10.10.2022 klo 8.07 
Yeah that's fair. Full disclosure: I've had some tech issues between when i last uploaded this mod and now, and combined with the Paradox launcher being... not ideal, i can't figure out how to actually push an update, even after googling some things.

Maybe try editing the mod files to replace "$NAME$" with ""? That is, an empty set of quotes. If that doesn't work, i'm out of ideas.
zulu9812 9.10.2022 klo 18.26 
It's kind of a huge deal, since one is obliged to alter the name when settling a colony. There is no functional difference typing to add "I" or "II" after the star name, versus overwriting "Prime" or "Secundus" with vanilla.
Elizabeth  [tekijä] 9.10.2022 klo 17.45 
Yeah, it was weird about numbers with binary/trinary systems back when i first made this mod. No idea what happened to expand the issue to all systems, but honestly it's not a huge deal i think.