Total War: ATTILA

Total War: ATTILA

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Unlimited Governors, more Armies & Navies - Multilingual
   
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Tunnisteet: mod, Campaign
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467.122 KB
25.7.2020 klo 2.44
14.1.2022 klo 14.06
3 muutosilmoitusta ( näytä )

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Unlimited Governors, more Armies & Navies - Multilingual

1 kokoelmassa, tekijä Anisvara
642 Dark Ages - Latest Version & Allowed Mods
17 luomusta
Kuvaus
- Submod for 642 Dark Ages, Attila, Last Roman, AoC & maybe other Modmaps

- Multilingual & savegame compatible
- Governours are unlimited
- AI will use it too

Please take a look at your subscribed mods and give all of them a "Thumbs Up"!

Hint: The use for other Modmaps depends on their settings (same tables edited or not?). Safe your game and try it, if not works, then put in launcher this mod on top of the other mod. If also not works, I am sorry, but this mod is primary designed for 642, Attila and all DLCs.

Army & Navy settings for the 8 Imperium Levels:

Available Land Forces: left Vanilla, right Mod:

2 / 2
4 / 4
6 / 6
8 / 9
10 / 12
12 / 15
14 / 17
14 / 17

Available Fleets: left Vanilla, right Mod:

1 / 1
2 / 2
3 / 3
4 / 5
5 / 6
6 / 7
7 / 8
7 / 8

Have fun!

Test the 642 Dark Ages Modmap!

AD642 - the whole world in crunch. The Arabs overran Palestine, Syria, Egypt and Mesopotamia and advanced to the Persian highlands. The showdown there is imminent. The Byzantine Empire, led by the 12-year-old child emperor Constans II, is on the edge of a catastrophe. The tribes are becoming renitent throughout Africa. The Avars rage in the Balkans and in Italy the Langobards are out for revenge. Furthermore Turk tribes threaten the empire. The Persians are also in a two-front war and lost areas in the north to the Göktürk Khaganate. After the death of King Dagobert, the Franconian Empire was divided into 3 allied realms, two are run by children. The Slavians have their first realm, Sámová Riše, and the Thuringians are insurgent. In Britain everyone fights everyone as usual.
14 kommenttia
skibidi tiolet gmen 12.3. klo 19.26 
lmao unlimited
Ewabraun 1.7.2021 klo 9.54 
okay do another mode please :)
Anisvara  [tekijä] 1.7.2021 klo 9.05 
Not in this public version, cause AI would have the opportunity too. This mod has nearly 2000 subscribers, so I cannot change the announced settings.
Ewabraun 1.7.2021 klo 8.52 
Pls do unlimited armies too :)
MF Shroom 23.9.2020 klo 14.03 
ok fair enough. Yeh please. It might be easier if you wrote some instructions and ill let you know if i get stuck somewhere
Anisvara  [tekijä] 22.9.2020 klo 11.41 
@MF Shro0m - I think it is OK - the number of armies and fleets increases only a little. Cause AI uses the mod too. So I do not wanna change the settings generally, but I could teach you to do it for you personally. It is not difficult. Add me as a friend and I could explain it tomorrow or whenever you have time.
MF Shroom 22.9.2020 klo 10.23 
hey so i started an ERE campaign a few weeks ago with this mod activated and although i can have up to 64 governers (i saw that number somewhere) I can only have 14 land armies and 7 fleets. Any idea what might be overwriting this and could i fix the problem by changing the load order?

Also could you increase the max number of land armies please? Seeing as Rome had 30 legions (in addition to auxiliaries etc) in Trajan's time I think it'd be fair to let players have more than 17 armies. Not necessarily 30 but just more than 17. Part of it is just to make it so you dont need to march your entire field army thats holding down a frontier all the way back to your military province just to update a few units
Anisvara  [tekijä] 7.9.2020 klo 9.18 
And please give this and all other mods you use a thumbs up. :steamhappy: Cause all modders like thumbs ups for their mods.
Anisvara  [tekijä] 7.9.2020 klo 9.14 
@All - you can try it for all modmaps. You do not destroy anything. If it does not work for another modmap, post the mod link and I take a look at and maybe I can adjust my data code. The mod is basically desiged and tested for 642, Attila Vanilla, Last Roman and Age of Charlemagne. But all Attila mods using the same system. The mod priority is alphabetical (in modcode).
Marcus Antonius 7.9.2020 klo 8.07 
Thank you great mod :)