Kenshi
56 betyg
Greek Toga - Another Ancient Rome Armour Mod
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
9.257 MB
25 jul, 2020 @ 1:17
25 jul, 2020 @ 1:17
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
Greek Toga - Another Ancient Rome Armour Mod

I 3 samlingar av Teirdalin
Teirdalin's Fantasy Collection
63 artiklar
Teirdalin's Ancient Rome Mods
5 artiklar
Teirdalin's Realistic Collection
23 artiklar
Beskrivning
So I was working on my dark elf armour, then was inspired to do another ancient rome themed mod because absolutely anything else is less painful. Now that this break is over, back to Druchii hell.

This came out alright, not as good as most of my work but good enough for a release I suppose. This will replace the civilians in the Ancient Rome overhaul mod.

Adds three new researchable // craftable items, The Toga, The Gold Wreath, and Leather Sandals. In the clothing bench, chain bench, and leatherworking benches respectfully. Also adds a new start with some starting rep in the more civilized factions.

If you like my work, feel free to support me on my Patreon and other locations and like and favorite my mod.

https://www.patreon.com/Teirdalin
paypal.me/Teirdalin

To do:
Fix the weights just a tiny bit.
Maybe smooth the mesh more, I lowered the poly count to improve performance before release.

Love you all my beautiful puppies. Mwah, mwah.
17 kommentarer
KirrieD 26 nov, 2022 @ 2:38 
I know how the mods manager works in Kenshi. I have come across many times that one mod not at all connected with another could break it, no matter in what order they are. That's why I decided to balance each added mod myself. Also, if there are a lot of "Master Mods" for a person who wants to download the assembly, it can become a terrible burden to download a lot of mods.
Teirdalin  [skapare] 26 nov, 2022 @ 2:34 
As long as your mod is loaded after, any changes you make takes priority over previously loaded mods; as the way the mods work is they inject all changes onto anything they're changing.
KirrieD 26 nov, 2022 @ 2:20 
I understand, but I only take grids, models and systems and adjust them to the assembly as I see it. It's just that if I take all the mods as a "master mod", then something will stop working after the update.
Teirdalin  [skapare] 26 nov, 2022 @ 2:15 
Depends on what other works, some I'd recommend loading as master files so that if they ever get updated with new rigs it'll auto update into your mod.
KirrieD 26 nov, 2022 @ 1:56 
Hi, can I take this mod and your other works for my build?)
Trinity 14 nov, 2022 @ 20:52 
Thank you.
Teirdalin  [skapare] 14 nov, 2022 @ 18:27 
Sure.
Trinity 14 nov, 2022 @ 17:04 
the Wreath will be the leader's thing for both
Trinity 14 nov, 2022 @ 17:04 
may I use this in my The Fury mod and the other New Romans mod I'm making?
Trinity 14 nov, 2022 @ 17:03 
could also be linked from somewhere other than your mod folder