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I haven't seen any complaints recently though
- reduced damage multiplier for leshy AoE attacks
- javelins now can use wood as secondary resource
I would personally nerf just their groundshake (or what was the name?) attack, which hits as strong as their standard "melee" attack, but at same time it hits every your fielded character.
l guess, you removed the ancestors voice in the other mod for the same reason.
Little suggestion: dragons have very strange natural skill with translating received damage to others for healing. If you see dragon with more powerfull enemies in one party (for example at arenas) - shoot him, and all party will die. It is needed to nerf.