Thea 2: The Shattering

Thea 2: The Shattering

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Improved Balance Mod
   
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标签: Balancing
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156.622 KB
2020 年 7 月 22 日 下午 2:18
2022 年 8 月 17 日 上午 11:02
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Improved Balance Mod

描述


Update 1.2
- shielding skills during combat can no longer increase shield above 200% of max health (only affects the player)


*** Hotfix 1 ***
- Kraken now always spawns 3 Tentacles in the front row on placement (wasn't working properly)
- Tentacles will be summoned in all challenge types

Update 1.1
- Cosmic Ring now only grants % bonuses except for shielding (this will make them a lot weaker early but more powerful later)
- The Kraken got a complete overhaul:
-- Tentacles have a lot of health and cannnot be burst down
-- Tentacles relay a small amount of damage to the Kraken
-- Tentacles deal minor true damage to everyone
-- Tentacles always spawn in the front
-- Kraken has reduced physical and increased mental/spiritual health
-- Kraken always spawns in the back
To defeat it you will have to think about ways to damage it (AoE, line or ranged attacks) and deal with the constant damage output from tentacles (e.g. life leech).


Balancing changes:
- Cosmic Ring total stats rebalanced (more even across ranks and less early game focused)
- Elf base attributes reduced by ~20% (this only translates to roughly 10-15% before levels)
- Shield leech is now capped (don't gain shield above 50% or 100% of your max health, only shield leech is affected)
- Shield increasing combat skills will not increase shield above 200% of your max health
- Ground Shaking skill damage slightly reduced (Rock Troll and Leshy)
- Thrown Spears now allow wood as secondary resource
- Kraken increased difficulty


Recommended for use together with Unofficial Patch, Balanced Racial Skills and Cooking Rebalanced. These fix/balance other parts of the game. They are not required however.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2042768714
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2116648612
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2115775850

Feel free to suggest other points of balancing.

13 条留言
Lorska  [作者] 2021 年 5 月 24 日 上午 10:45 
new update that buffs the kraken and shifts cosmic ring power from early game to late game
Lorska  [作者] 2021 年 5 月 17 日 上午 1:19 
If there's some point people would like to see rebalanced, yes.
I haven't seen any complaints recently though
Lorska  [作者] 2020 年 9 月 13 日 下午 1:00 
Next update will contain:
- reduced damage multiplier for leshy AoE attacks
- javelins now can use wood as secondary resource
Komissar Gebet 2020 年 7 月 29 日 上午 10:03 
Well... Of course, they are nearly easily defeatable for late game steamrolling party of superheroes... But facing them midgame. Well, not so much fun.
I would personally nerf just their groundshake (or what was the name?) attack, which hits as strong as their standard "melee" attack, but at same time it hits every your fielded character.
l guess, you removed the ancestors voice in the other mod for the same reason.
Lorska  [作者] 2020 年 7 月 29 日 上午 9:52 
Are they problematic? I've never seen someone complain about it, they are difficult enemies for sure but they are also quite high level...
Komissar Gebet 2020 年 7 月 29 日 上午 9:40 
Are leshiy's powers going to be nerfed at some point? Light-sick leshiys are true nightmares (though I played long ago, maybe it was fixed?)!
Lorska  [作者] 2020 年 7 月 26 日 上午 8:45 
there probably won't be new official updates unless there is some very important issue that breaks things, at least as far as I am aware...
victorm 2020 年 7 月 26 日 上午 8:16 
I like your mods, especially this one and Unofficial Patch. Is there any chance to see these changes in the next official patch? Or you don't contact with Muha?
Lorska  [作者] 2020 年 7 月 26 日 上午 4:41 
I think my unofficial patch changed parts of that, like equal distribution of damage, so you don't just defeat one after the other.
victorm 2020 年 7 月 26 日 上午 4:15 
All this changes are very necessary! :)
Little suggestion: dragons have very strange natural skill with translating received damage to others for healing. If you see dragon with more powerfull enemies in one party (for example at arenas) - shoot him, and all party will die. It is needed to nerf.