Europa Universalis IV

Europa Universalis IV

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Extended Timeline
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257.825 MB
2014 年 1 月 17 日 上午 12:29
11 月 23 日 下午 1:31
153 項更新註記 (檢視)

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Extended Timeline

描述
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.37.X

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod fully supports only English. German, French and Spanish have partial support with some missing localisation.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discordapp.com]

Thanks
- Utopia for the main theme
- Septimentus, Tyalas, Leiche, Reloader, Cosmic Hope and Proho for the German translation
- Zebenji and G. for the French translation
- Devillris and Kalio for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- Cosmic Hope, Challenger2008, Jodie_Miller and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- Zebenji for some religious flavor events
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas
- G. for various descriptions and other flavor texts
- firesoul, Cosmic Hope and Worlds Smuggest Detective for the missions
- LimonenZitrone for some Christian religions
- Jey for numerous flags
- KitChaos for barbarian mechanics
12,430
12 月 3 日 上午 6:36
置頂: Suggestions
qweytr
5,870
11 月 30 日 上午 4:24
置頂: Bugreports
qweytr
708
2024 年 2 月 25 日 上午 7:56
置頂: New Idea Groups
Firesoul
20,751 則留言
Illustriousconqueror 12 月 7 日 下午 9:41 
Part 3:

One more thing, I always wondered about why does your enemy you are fighting during a war come and help clear rebels in your territory like sometimes hunts them down....they should view them more as opportunistic friends ...at least until they get in the way that is...
Illustriousconqueror 12 月 7 日 下午 9:32 
Part 2:
Nations be more opportunistic and spoil more, like my allies and I were fighting a huge war and both sides wore each other down to nothing and the neighboring tribes are just watching like its a show....and then decide to attack after the war after years later when we recovered...bad timing


With that, I noticed tribes were suicidely attacking Byzantium one by one and not having their wars together due to local AOE but it should have been the tribes attacking together unless Byzantium actively improved relations with one....or Sassinids taking advantage of it?

I don't mind blobbing, but it should take centuries of effort especially if were starting in 476...I don't want to see king size blobs by 500...

maybe anything to give tribes some more menace, like didn't the Marcomanni give Rome a lot of trouble but put them in EU4 and you can just breath on them and boom they fall....

Appreciate any help finding any mods most like this
Illustriousconqueror 12 月 7 日 下午 9:32 
Part 1: Hey, my brother and I are very excited to try this mod., we're interested in trying out the Fall of Rome start date....the issue we run into is that Byzantium just gobbles everyone up.

Which mods do you all recommend for this?

Any mods that make rivals matter more? I would like rivals to act like they are actual rivals....like if Byzantium is overextending itself, the Sassinids should take full advantage of it and not ignore. it. I would love to have it so rivalries are fierce, especially when both nations view each other as rivals, then they should always be thinking about undermining each other

Also would like better rebel mods, kinda pathetic
Biggus Dickus 12 月 7 日 上午 3:35 
Gunther Fehlinger as EU formable leader?
Fehlinger Doctrine mission tree for EU?
N0rth3rn_J4r1 12 月 2 日 下午 9:40 
keeps crashing and only shows the grain trade good
Peti 11 月 30 日 上午 7:46 
Change the president of Romania brother, its not Klaus Iohannis anymore...
Anthony 11 月 30 日 上午 1:11 
Athena make your own mod then
~_Athena_~ 11 月 28 日 上午 11:22 
is there a way to not have modern day stuff I don't like that the timelines adds modern day stuff.
TsEragon 11 月 28 日 上午 12:51 
Why was there a republic named Angora in Ankara, central Anatolia, in 1337? Such a republic has never existed there throughout history. If you're referring to the Ahi Republic or Ahi Brotherhood, which are related to Ahi Evran, that makes sense. But the republic you're referring to has never been called Angora. Please correct this naming error.
Anthony 11 月 27 日 下午 3:54 
Immortal the Game engine can't handle negative start dates it can not have any start states before year 2