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One more thing, I always wondered about why does your enemy you are fighting during a war come and help clear rebels in your territory like sometimes hunts them down....they should view them more as opportunistic friends ...at least until they get in the way that is...
Nations be more opportunistic and spoil more, like my allies and I were fighting a huge war and both sides wore each other down to nothing and the neighboring tribes are just watching like its a show....and then decide to attack after the war after years later when we recovered...bad timing
With that, I noticed tribes were suicidely attacking Byzantium one by one and not having their wars together due to local AOE but it should have been the tribes attacking together unless Byzantium actively improved relations with one....or Sassinids taking advantage of it?
I don't mind blobbing, but it should take centuries of effort especially if were starting in 476...I don't want to see king size blobs by 500...
maybe anything to give tribes some more menace, like didn't the Marcomanni give Rome a lot of trouble but put them in EU4 and you can just breath on them and boom they fall....
Appreciate any help finding any mods most like this
Which mods do you all recommend for this?
Any mods that make rivals matter more? I would like rivals to act like they are actual rivals....like if Byzantium is overextending itself, the Sassinids should take full advantage of it and not ignore. it. I would love to have it so rivalries are fierce, especially when both nations view each other as rivals, then they should always be thinking about undermining each other
Also would like better rebel mods, kinda pathetic
Fehlinger Doctrine mission tree for EU?