DOOM Eternal

DOOM Eternal

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How to Ignore the Platforming in DOOM Eternal
由 Grooves 制作
This game has PLATFORMING SECTIONS that are hard as ♥♥♥♥ (apparently). this guide will show you how to GET PAST THEM with NO ISSUE.
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Intro
Some people think that this game's platforming is detrimental, and would rather have the more (like, MUCH more) boring option of hallway-arena-hallway-arena-hallway-arena (Which totally wouldn't be bad just for framing or having interesting locations.), this guide is made to help those people deal with the platforming.
You can't ignore it.
Some parts of this game require platforming, the platforming CAN be mitigated or done faster if you can think outside the box and know where to jump, in this guide I can show you how to make platforming A BREEZE.
Make sure you have basic motor functions
Most people when they are first born take up to 6 months for their brain to get accustomed to and used to their body, slowly learning motor functions over time, but apparently many people struggle with platforming in this game, which may be one of the easiest thing you can do in a first-person game. Reduced motor function may occur because of Myopathy, a disease that in which muscle fibers do not work correctly, Neuromuscular Junction, also known as a Myoneural Junction, the name of a chemical synapse between a motor neuron and a muscle fiber, Nerve damage, Spinal Cord Injury, or brain damage. if you think you have any of the previously listed diseases or injuries please go seek a medical professional, however if you do not, you may continue reading.

Doing the platforming
Doing platforming in DOOM Eternal can be very easy! You just have to have common sense, is all.

Step 1. Jump on the platform

Lets say I want to get to that platform over there, and if I do, all I have to do is jump on it, easy as that.


Sometimes you can COMBINE your double jump and dashes to get to further places.



When the distance between you and the platform are extra long there will usually be a dash recharge between you and it. usually not required but can be helpful to new players.

Getting around obstacles
Oh no! You've messed up a jump! (You must have tried really hard to do that.) oh no here comes a SPINNING FIRE LINE that is very slow and easy to time your movement around and get past! here it comes! Nooo! You've got hit and lost a significant--



9 health....? too be honest all of the platforming obstacles in this game that aren't bottomless pits can be safely ignored. It's not just this example, I've ignored all the obstacles on multiple (most) of my playthroughs and worst i've experienced was being tickled. You can safely ignore the obstacles.
Monkey bars and climbing sections.
Sometimes you have to swing on monkey bars, and people complain about it.
Uh, you run into it mid-air and doomguy uses it. If i'm going to fast you can always re-read portions of this guide.




Sometimes you have to climb, and people complain about it.
Uh, you dash into OR press E while looking at when you are close to the climbable surface (climbable surfaces usually looks grid-ish, and always contrast against the environment for conveyance) mid-air and doomguy will start to climb it, use WASD to move around on it, turn around, doomguy will hold out his hand, and this means you can press space to jump off. If i'm going to fast you can always re-read portions of this guide.



Example of good platforming.
Here are some good examples of platforming by some ultra cute studs
https://youtu.be/Dlcye0YEpLc


Also, here is some proof this guide works just as well for the DLC levels as the vanilla ones.
https://youtu.be/O3sXv0OEfHA
Conclusion
Jump

Don't forget to rate it, or comment if you have any questions.

Check out my other guide which talks about the POORLY DESIGNED and UNFUN limited ammo this game gives you, and how to SURPASS IT.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2171949483

So, was I, like, the only person to grow up with Metroid Prime? The platforming in this game never surpasses the difficulty of the platforming in the Frigate Orpheon.

And another guide I forgot to add when I made it, it makes Doom more like the adult game you've always wanted
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2428663102

And another one that tells you how to use a controller if you want to spice it up a little. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2464347025
139 条留言
THEDOOMGUYISREALL!!!!! 2023 年 12 月 5 日 上午 11:25 
i like how people complain about the platforming in eternal, but in 2016 YOU DIED BECAUSE YOU PRESSED SPACE TOO LATE *cough cough* KADINGER SANCTUM *cough cough*
Papaya 2023 年 11 月 23 日 下午 3:14 
Eternal's levels loop around also... waaay more often than 2016 in fact. And neither game involved platforming during combat, at most some fights took place across 2 different heights but that's about it. Oooh enemies in a platform above the player's height, how innovative.

And 2016 is just as linear, Foundry and Argent Facility being the two exceptions to the rule and the game promptly forgets they ever existed.

And just as an aside, platforming in both games is bad and janky. Eternal's is only really prominent in the boss levels and more tolerable because they're shorter, easier sections, and you can cheese them with air control. 2016 makes them almost mandatory, and they always feel terrible and awkward.
bottlefield393 2023 年 11 月 23 日 下午 2:03 
Platforming in 2016 added verticality and variety to the levels while being part of a base that appears functional and there was combat in some of those tight spots. The maps in 2016 loop around in smart ways, just like in the originals.
Eternal has some jump weeeee moments that just don't fit and map design is far more tunnelly and linear. Thank God the combat is even better in eternal.
Grooves  [作者] 2023 年 7 月 16 日 下午 11:09 
I still tank it on nightmare. The damage they do is incredibly negligable.
_Assassin_Zero_ 2023 年 7 月 16 日 下午 7:55 
I've always been good at the platforming (because Tomb Raider) and ye this guide is interesting. And makes me wonder about the current state of humanity. Also fairly certain on Nightmare (the Difficulty I'm currently doing) the Platforming Traps take a lot more than 9 health.
Grooves  [作者] 2023 年 5 月 1 日 下午 10:51 
it's fine
Papaya 2023 年 5 月 1 日 下午 9:26 
The platforming was just as bad and underwhelming in 2016 as it is in Eternal, if not worse.

I'd like to remind people reading this about the Mario-like floating rock platforms in Kadingir (and many of the hell levels in Doom 2016, actually) that exist for the sole purpose of helping you cross gaps that could kill you if you fell down, ending your Ultra-Nightmare run. Now pair that with the ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ ledge-grabbing detection the game has.
Gaming Mafia 2022 年 9 月 29 日 上午 12:55 
Platforming in Eternal hard? Lul
Sigma 2022 年 6 月 24 日 下午 2:42 
I dont mind platforming, it was even present in 2016(ardent tower), my issue with doom eternal isnt the fact that it has platforming its just not organic and seems forced at times.. like the devs were wanting to make it silly to appease people outside of the core market.. the mario flaming chains were totally pointless.. I love doom eternal but there is def some bethesda ♥♥♥♥♥♥♥ with it
Havik 2022 年 5 月 29 日 下午 3:16 
This review sounded like a Hmmmp video and I am here for it
https://www.youtube.com/watch?v=LEcTQ0WLtvs