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Today, I've learnt than indeed, haigher fps reduces input delay, you were right, but only on the input delay. And I've denied what you've said because you've talked about frame rate too : "Have fun playing on 60 fps and insane input delay :)"
So basicly, I've said "60 FPS ? It's gonna be 60 fps anyway", and I was right on that.
BUT on the input lag, which I did not talk about, because I did not take this in consideration, yes, there is, indeed, a benefit at unlocking the FPS, even on a 60 Hz monitor.
btw, I still wonder if having maxed fps the GPU can display cannot lead to a "drop" of frame rates for very few times. In the cases the GPU is very stressed, running 120 fps could it cause drops to 30 when the GPU is stressed, where it would stay stable at 60, avoiding any stress of the GPU ?
🙄
What you're talking about is to remove the input lag caused by the v-sync, but now ending with tearing.
To remove tearing, you need to scale in game FPS to your monitor refresh rate, and this can be done in other ways than using v-sync, I let you seek for it.
Advice : Nvidia Inspector helps for that.
what does a 60Hz monitor mean ?
A 60 Hz monitor (which means than the monitor will have a frefresh rate of 60 times each second) will, by definition, only can display 60 frames per second. So, even if your graphic card actually calculates 300 fps, your screen will only can display you 60 fps.
This will create an effect named tearing, meaning than the screen will display a part of the next frame than your screen were not actually fast enough to display it entirely.
So, if you want to avoid tearing, I recommand the RTX graphic cards feature : G-Sync.
This has the same effect than V-sync, which is avoiding tearing (you know, the annoying line at the middle of your screen), but avoiding increasing the latency of your screen (the time between it is calculated by your computer, until it is displayed on your screen).