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It is pretty important/essential for deriving these patterns or remembering them. At some point (after playing a lot of Slant) I started to skip the wedge step and go directly to the pattern. For example, in my head I called your last two screenshots "2-1" and "2-3"
Simple enough, but you can use it to make deductions like this setup cannot form a wedge, since it'd propagate up to the 1, which wouldn't be able to support the two connections in to it:
https://i.imgur.com/DlGWLgW.png
So instead of a wedge you just put in a parallel line. I'd been mentally describing that as "2 Wedges can't point towards a 1." Likewise, 2 Wedges can't point away from a 3, like so:
https://i.imgur.com/8Hp79LE.png
They're similarly useful if you've got a marked spot at the "end" of the 2-propagation line which doesn't match what a wedge would do, so you know that nothing inbetween can wedge.
Anyway, great guide! Thanks for the nice write-up. :)
One thing that wasn't mentioned in here, or at least only mentioned obliquely, is what I'd been calling the "2 Wedge". At its most basic it's almost in the not-worthy-of-mention cateegory, since you're mostly just filling in the obvious cells around the 2, but it's also an easy way to make some deductions which might not otherwise be obvious. So at the simple level, a "wedge" on a 2 will propagate from, for instance:
https://i.imgur.com/OFDTpvR.png
To:
https://i.imgur.com/jkL5pM4.png
(continued in next post on account of char limit)