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报告翻译问题









Thanks for going through the trouble for me. The rift events deck is pretty much untouched anyway, it was only there because the fantasy table had no place in the belt for them.
Side note: After I imported, there were so many characters, that some of the character boxes went flying all over, might want to look into that xD But everything seems to work fine
It seems that in your save the snap points that where attached to the deck mats where destroyed and replaced with ones that are only attached to the global table, but not the mat. Thus the campaign manager couldn't find different stuff it needed to work (like the event and quest deck). Not sure, if this was intentional, but this currently breaks the Campaign Manager as it relies on certain things on the table.
I did trick the Campaign Manager a bit, to make it work for your save and created it for you. You can find it here:
https://gist.github.com/Sebaestschjin/6c3219545696d64472ebb946482943ed
Copy that and create a Notebook called Savefile within Gloomhaven Enhanced. Paste the content and then hit the load button on the Campaign Manager there. This then imports your save.
Note that Rift Events currently are supported though. This deck has to be recreated there.
However, I got another error again, same save file, after repacking all 15 characters, I got:
chunk_3(6527,12-77): attempt to index a nil value
The reason is the place of your rule book. When packing up a character, the CM tries to find a free spot beneath the Party Sheet where it then places it. Since the whole area is already occupied, it can't find a spot. I'll rework that in the next release so that the error is at least clear or use another place. In the meantime you can move the rulebook somewhere else and try again.
When trying to repack some of the characters, a similar error appears:
[...] chunk_3(746,31-36): cannot convert a void to a clr type UnityEngine.Vector3
Here is one of my saves, there are classes that I haven't "cleaned" yet, but the ones on the board should be clean and seem to cause that error:
https://drive.google.com/file/d/15hifWUceVZXThpnMG6Y9AYUsPxQRrQ9Z/view?usp=sharing
Could you try with the latest version? It should be fixed now thanks to DblTapThat.
The error comes from it failing to log a message to the console when adding a modifier card.
I would hazard a guess that its the 3rd perk on the Red Guard, as I may have got that one wrong when providing the JOTL data for the mod. (I also got 2 of the box guids the wrong way round, yikes)
@Sebästschjin I've just sent you a patch with the fixes