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影子战场

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Guide Gerhard Shultz - Abilities and Combos (English Version)
由 ㊙️ 🚬 B1G-M4C 🚬 ™ 制作
Hi, how are you? a mini-guide by Gerhard Shultz or for the closest, a "Zerk" guide, where I will talk specifically about what each skill does and its upgrades to ultimate (level 4) and what is the advantage of which!

1. Wall Break - A medium ~ long range run (depends on your stamina, when in contact with an enemy, the skill will be finished and push the enemy away (advisable to start combos, or extend them, I recommend using close of a wall, because if you use it, you will not need to run after the enemy and you will still be able to use an AA [Auto-Attack] and continue the combo!)

Ultimate Skill: Versatility during the skill (it manages to maneuver easier to chase enemies or something like that, I don't recommend it much, but for those who want it, it's not a bad skill to be upgraded to the ulti., But others are more useful!)

2. Stone Throw - Grab / Grab, grab an enemy and put it over your head, making it impossible for you to do actions for the duration of the skill (staying with it over your head will make it impossible for more time, can be used to extend combos, so that other skills leave Cooldown [cooldown], but it will consume more stamina over time the skill remains ) can be used for enemies who are in defensive positions, an example: skill "shortcut 2" Yeonhwa, "Vision of the Future", where it remains in a defensive state, when it receives some form of damage, ricochets the damage and applies a small "CC" (Crowd Control). if you use this skill of hers, it will cause Yeonhwa's skill to be canceled and your skill will continue (it will help you a lot if you manage to do so, as she will lose a control and defense skill, and can often force her escape (Q or AND).

Ultimate Skill: will be in SuperArmor immediately after using the skill (will be immune to CC immediately after using it, that is, used 2, got it right, will be in super armor [SuperArmor - basically, will be immune to stuns, ccs, etc ... ]) is a good skill to raise to Ulti. Skill, I personally don’t use it, but in some situations it would help me a lot (one possible is: it would be in 1x1, another enemy would appear and I would have the other in hand during this skill, the other would arrive and fight us 2, if not we had some form of escape [In this case, the Q], if you had Ulti. Skill 2, you will be immune for as long as he is attacking you, and can withstand the damage standing up, and after that, have a chance to flee without having to force an immediate escape [Q].)

3. Sausan tremor - Gerhard will jump 3x, applying "legal" damage to each jump, and also applying stiffness (CC) (He remains invincible as long as he is in the air, that is, while he is up there, he will be immune to damage, any type of CC or anything else!) this is a skill that I personally don’t like very much, I often apply only the first jump to continue a combo or something like that, as from the first, it’s very difficult to hit others, because the enemy will often be able to get out of the other 2 (this skill has a very big difference between one jump and another, making it possible for the enemy to escape) from the 2nd jump (the 2nd and 3rd) you are given a 10 ~ 30 AP buff for 5s. (Lvl. 1 - 10, Lvl. 2 - 20, Lvl. 3 - 30 [1,2 and 3 is the skill's Lvl!].

Ulti. Skill - Gerhard will be invincible during the jump (in my humble opinion, the worst of all, because, after all, if he is facing a relatively experienced enemy, he will be able to stun him / cc during the interval of each jump [Yes , it is possible even when the skill is Lv. Max] because Gerhard will be on the ground for ~~ 0.5s [it is enough time to apply a CC to him] and his skill will be countered and you will still take a combo, that is, horrible [ my humble opinion!].

4 - Roar of the Beast - Gerhard shudders the area around him with a shuddering roar, causing bewilderment in all friends around him (basically, he screams, applies bewilderment in a relatively area, outside that it is an area skill, and the damage is considerably good) is, in my opinion, his best skill, in terms of damage (be careful not to make mistakes, as it will be open to damage and "CC's"!) I recommend using it after some other skill that applies CC or something like (I'll explain a combo at the end of the guide!)

Ulti. Skill - Gerhard will be able to defend attack from enemies (at an angle of about 150 ~ 180 °, from the back he will still take damage, it is a good skill if you want to prevent a advance [one that does not break super-armors!], For example, Haru's Heart Piercing (1), using at the right time, will prevent her from advancing, apply CC and considerably high damage!
Personally, I use it on 4, in 100% of the cases, I got used to it and I recommend it! (Stone throwing is also an option, it's more a matter of taste!)

Right Mouse Button - Awakening the Beast - Gerhard will be immune to any type of Debuff's (Poison, CC's [Stuns] etc ...) for 3.5s. It is a good skill to use during a PvP to be immune to CC and to be able to attack / use skill's during the skill's permanence. (You will be immune to CC / poisons, etc., not damage!) Has no ultimate skill.

F - Kick - Basically, it applies a kick that applies CC and relatively low damage, but the CC remains for a long time!

This is a very basic guide, finishing the explanation of the skills, now let's go to a possible combo (combos are adaptable, adapt to your taste and be happy!)

Combo 1 ("Short" Range): Kick [F] - Three AA [Auto-Attack] - Beast's Roar [4] - 1 AA [Auto-Attack] - Stone Throw [2] - Sausan Tremor [3] - 1 AA [Auto-Attack] - Wall Break [1]. (your F will probably be back, use it again and make 4 basic attacks and the enemy will probably die! [basic combo!]

Combo 2 ("Medium" Reach): Break Wall [1] - Run a little, when analyzing that the Chute [F] will catch and apply it quickly - 3 AA [Auto-Attack] (only if you hit the Kick!) - Sausan Tremor [3] - Beast's Roar [4] - 1 AA [Auto-Attack] - Beast's Awakening [RMB] - 3 AA [Auto-Attack] (obviously, if the enemy remains battling with you!) [Combo Basic / Intermediate]

Combo 3 ("Long" Reach): Run a little, analyze the distance, if you see that it will catch use! Jump Attack (Space + Auto Attack) if you get: Kick [F] - 4 AA [Auto-Attack] - Break Wall [1] - Dash Attack [Run a little and give Dash-Attack and immediately apply another skill!] - Stone Throw [2] - Sausan Tremor [3] - Beast's Roar [4] - 1 AA [Auto-Attack] - Beast's Awakening [RMB] and continue the battle!

Observation of the combo !, in all combos, try to hold the enemy above your head as much as possible (depends on your stamina!) So that your skills can return and extend the combo even more! [This skill is Stone Throw [2]!]

   
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Guide English