Transport Fever 2

Transport Fever 2

69 betyg
Dölj AI-bilar
4
4
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Track/Street: Street
Taggar: script, Mod
Filstorlek
Lades upp
69.165 KB
27 jun, 2020 @ 18:19
1 ändringsnotis ( visa )

Abonnera för att ladda ner
Dölj AI-bilar

Beskrivning
Denna mod förändrar vaniljvägarna så att de bara stöder olika fordonstyper, men inga bilar!
71 kommentarer
joe-frosch 21 feb @ 7:11 
geiler Mod liebe es endlich keine scheiß stau Mehr das ist für mich wie ein Schatz der das Spiel geiler macht und Freude bringt
[1stGLI]Misaka 9 dec, 2024 @ 17:24 
Nice mod ,I could finally dont need to focus on AI cars who Blow up the traffic in the City ,Could make me think i was playing Transport Fever 2 not City Skyline 2.
At least ,for me this mod still working ,i just finish a really fun gamesaving for testing this mod. thank you for making this mod.
Cant wait to start a new gamesave tomorrow.:steamthumbsup:
woz62 3 maj, 2024 @ 0:37 
does it work with custom maps from workshop?
Driver Kaldie 19 mar, 2024 @ 6:52 
I have already mixed your mod with "Marc's Street and Trampack" mod. Now I can use his streets (without the red priority lines) together with your mod so that no AI traffic is on the roads. It works like a charm...
Driver Kaldie 19 mar, 2024 @ 4:49 
Well, I looked at this part of the code:

addModifier( "loadStreet", function (fileName, data)
if (data.transportModesStreet == nil) then
data.transportModesStreet = { "TRUCK", "BUS" }
-- we do not include "ELECTRIC_TRAM", "TRAM" here because those are already set for dedicated tram tracks,
-- or added to the transportMods list when an upgrade takes place
end

It basicly says that the roads can only be used by Trucks and Busses...That makes them private roads and causes that red priority line. I already tried to change that code by removing "BUS" from the line, but that crashed the game after a few roads that I changed in the game.

I hope that somebody who knows a little bit more about these things can change the road-graphics somehow and change it, because the mod "as is" works fine...It's just the roads that look so silly and ugly :)
c64gamer  [skapare] 19 mar, 2024 @ 2:11 
@Driver Kaldie: I completely agree -- the red priority roads look terrible! I haven't played the game in a year or two, so this mod is effectively provided "as is" -- but it might be possible for someone to create a fork of the code that includes custom skins to override the default priority road skins. I looked into this a long time ago but couldn't figure out how to get the effect I was after. Since then, the API has been updated by the creators of the game once or twice, so there might be more functions/options available to implement such an update.
Driver Kaldie 18 mar, 2024 @ 16:05 
Can't you make this mod so that it has the normal color in the road ? All of my roads have those ugly red priority color and that is real ugly...

Thanks !
c64gamer  [skapare] 13 nov, 2023 @ 0:54 
@DuncanZocktYT und @dt8_fan : Vielen Dank, dass Sie mich über das Problem informiert haben.
dt8_fan 12 nov, 2023 @ 9:40 
Funktioniert bei mir auch nicht.
DuncanZocktYT 13 maj, 2023 @ 5:05 
Funktioniert leider nicht.